grindNolife

Russia
105 matches tracked 35 matches in 30 days
Last updated:

How does grindNolife play?

Rating 1.13 (from 34 matches) K/R 0.76 ADR 79.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 34 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 60%+9 pp better than 96%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 16%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 23%+12 pp better than 90%
K/D 1.00−0.03 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 74%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 5x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 3.3−0.8 better than 28%
Enemies flashed per round 0.18−0.12 better than 16%
Rounds with a death 76%+4.0 pp better than 6%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +5.0, Win rate +11 pp, ELO +133
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.73).

Patterns

From the last 105 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −23 ELO
41 matches · 49% wins
From match 5 of the day +6 ELO
21 matches · 38% wins

grindNolife loses the most ELO on Mirage: −23 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 37%
0.76 better than 59%
79.1 better than 41%
1.08–
66% of 79 duels better than 99%
30% of 10 situations better than 24%
Ancient19
58% better than 69%
0.84 better than 87%
84.2 better than 63%
1.47–
48% of 58 duels better than 29%
9% of 11 situations better than 3%
Dust 216
38% better than 8%
0.69 better than 25%
76.7 better than 28%
1.14–
50% of 28 duels better than 43%
25% of 4 situations better than 18%
Anubis14
57% –
0.83 –
86.2 –
1.20–
53% of 30 duels –
43% of 7 situations –
Nuke7
57% –
0.68 –
71.7 –
-
33% of 6 duels –
0% of 1 situations –
Inferno5
40% –
0.66 –
72.2 –
0.97–
35% of 20 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How grindNolife plays

Across 105 matches grindNolife averages K/R 0.76 and ADR 79.5; the rating across the 34 rated matches is 1.13. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 6% of players on level 10. On average 16.5 kills per match, 45% of them headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 20 of 34 matches the rating was 1.10 or higher (59%), in 10 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. grindNolife loses the most ELO on Mirage (−23 ELO, win rate 49%). Things go best in match 2 of the day (+33 ELO, win rate 57%). Improved over the last three months: K/R +0.08, ADR +5.0, Win rate +11 pp, ELO +133. Got weaker: Headshots −2 pp. Last 30 days: 35 matches, win rate 57%, ELO balance +48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.