granddad1

Russia
22 matches tracked
Last updated:

How does granddad1 play?

Rating 0.88 K/R 0.67 ADR 76.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

granddad1 gets the first kill in 9 of 100 rounds. 1 percentage point below the level 4 average (10%).

Rounds with first kill 9%−1 pp better than 40%
Opening duels won 49%0 pp on par

Clutch

Weakness
Last one alive

granddad1 wins 6 of 100 1v2s. 16 percentage points below the level 4 average (22%).

Clutch 1v1 won 27%−12 pp better than 9%
Clutch 1v2 won 6%−16 pp better than 1%
Clutch kills per match 1.2−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.07 below the level 4 average (0.96).

Headshot rate 43%0 pp on par
AWP share of kills 0%−11 pp better than 2%
K/D 0.89−0.07 better than 30%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

Averages 1.8 round MVPs per match. 0.3 below the level 4 average (2.1).

2K rounds 11.8%−0.9 pp better than 33%
3K rounds 3.0%−0.6 pp better than 25%
MVPs per match 1.8−0.3 better than 24%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.10 enemies flashed per round (10 per 100 rounds). 0.14 below the level 4 average (0.24).

Utility hit rate 32%−2 pp better than 40%
Utility damage per round 3.7−0.1 better than 52%
Enemies flashed per round 0.10−0.14 better than 12%
Deaths per round 76%+3 pp better than 25%

Patterns

Soon this shows where granddad1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.42 · Inferno
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.74 -
83.3 -
0.99-
37% of 35 duels -
20% of 5 situations -
Mirage7
29% -
0.55 -
67.3 -
0.71-
52% of 29 duels -
50% of 2 situations -
Inferno3
100% -
0.78 -
80.3 -
1.07-
63% of 8 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How granddad1 plays

Across 22 matches granddad1 averages K/R 0.67, ADR 76.5 and a rating of 0.88. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 4 players. Averages 15.2 kills per match with 43% headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 12 it was below 0.90. Last 30 days: 8 matches, win rate 63%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.