gozier666

JP
131 matches tracked 46 matches in 30 days
Last updated:

How does gozier666 play?

Rating 1.04 K/R 0.74 ADR 81.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 81%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.04+0.05 · Ø 0.99 better than 76%
Pistol kills per match 2.6
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 45%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 13x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 80.7
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −18 pp, ELO −120

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
46 matches · 37% win rate
In match 1 of the day +7 ELO
31 matches · 35% win rate
Between 12:00 and 18:00 +66 ELO, win rate 34%
On Sundays −56 ELO, win rate 33%

gozier666 loses the most ELO on Mirage: −17 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.77 · Dust 2
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
37% better than 12%
0.69 better than 38%
77.6 better than 46%
0.99 right on the average
44% of 200 duels better than 20%
52% of 27 situations better than 86%
Dust 227
56% better than 71%
0.77 better than 77%
84.8 better than 80%
1.09 better than 81%
47% of 125 duels better than 34%
31% of 13 situations better than 31%
Anubis18
33% better than 10%
0.75 better than 65%
80.9 better than 59%
1.06 better than 74%
49% of 80 duels better than 47%
23% of 13 situations better than 15%
Inferno16
56% better than 73%
0.81 better than 95%
89.4 better than 93%
1.14 better than 94%
56% of 86 duels better than 84%
22% of 18 situations better than 21%
Cache9
44% -
0.80 -
87.7 -
1.17-
48% of 21 duels -
56% of 9 situations -
Ancient7
57% -
0.68 -
79.9 -
0.89-
59% of 29 duels -
100% of 1 situations -
Nuke6
17% -
0.74 -
80.6 -
1.02-
55% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gozier666 plays

Across 131 matches gozier666 averages K/R 0.74, ADR 81.7 and a rating of 1.04. Biggest strength: 3K rounds at 4.6%, better than 86% of level 6 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 51 of 131 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. gozier666 loses the most ELO on Mirage (−17 ELO, win rate 37%). Things go best on Dust 2 (+26 ELO, win rate 56%). Got weaker: Rating −0.05, Headshots −2 pp, Win rate −18 pp, ELO −120. Unchanged in recent months: K/R at 0.73, ADR at 80.7. Last 30 days: 46 matches, win rate 39%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.