gowno500

GL
344 matches tracked 84 matches in 30 days
Last updated:

How does gowno500 play?

Rating 1.10 K/R 0.80 ADR 83.9 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 344 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.09 · Ø 1.02 better than 75%
Pistol kills per match 2.7
Knife kills 4 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 44x 4K, 5 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 83.6, ELO at 2,407
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −199 ELO
43 matches · 37% win rate
On Dust 2 −110 ELO
51 matches · 39% win rate
On Sundays −248 ELO, win rate 38%

gowno500 loses the most ELO in match 4 of the day: −199 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
46% better than 27%
0.82 better than 82%
86.5 better than 77%
1.11 better than 73%
53% of 522 duels better than 61%
43% of 58 situations better than 63%
Anubis85
60% better than 76%
0.81 better than 80%
84.4 better than 67%
1.12 better than 75%
56% of 360 duels better than 76%
41% of 58 situations better than 57%
Ancient63
49% better than 41%
0.84 better than 88%
86.9 better than 76%
1.17 better than 88%
59% of 289 duels better than 86%
46% of 35 situations better than 75%
Dust 251
39% better than 11%
0.76 better than 60%
78.6 better than 36%
1.04 right on the average
48% of 220 duels better than 31%
37% of 38 situations better than 45%
Cache24
33% -
0.72 -
80.0 -
0.99-
44% of 144 duels -
40% of 10 situations -
Nuke10
10% -
0.67 -
71.5 -
0.91-
45% of 60 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gowno500 plays

Across 344 matches gowno500 averages K/R 0.80, ADR 83.9 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 85 matches. In 165 of 344 matches the rating was 1.10 or higher (48%), in 96 it was below 0.90. In 269 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. gowno500 loses the most ELO in match 4 of the day (−199 ELO, win rate 37%). Things go best in match 1 of the day (+310 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +310 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 83.6, ELO at 2,407. Last 30 days: 84 matches, win rate 42%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.