gothvilionce

KR
On FACEIT since 2023 149 matches tracked 149 matches in 30 days
ELO ▲ 119
3,218
30-day peak: 3,339
Rank EU ▲ 2,942 places
#3,164 #51 in KR
30 days · before #6,106 · best #3,164
Last updated:
Next update possible in 1h 15m

How does gothvilionce play?

Rating 0.96 K/R 0.71 ADR 76.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 13%+2 pp better than 67%
K/D 0.93−0.10 better than 14%
Pistol kills per match 3.3
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 23x 4K, 1 ace in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 149 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −87 ELO
88 matches · 43% wins
On Mirage −58 ELO
59 matches · 53% wins
On Thursdays −30 ELO, win rate 38%

gothvilionce loses the most ELO from match 5 of the day: −87 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 54%
0.70 better than 30%
74.3 better than 19%
0.94 better than 20%
42% of 322 duels better than 8%
54% of 28 situations better than 89%
Dust 234
53% better than 54%
0.72 better than 41%
78.8 better than 39%
0.99 better than 33%
40% of 187 duels better than 5%
38% of 8 situations level
Ancient24
50% better than 41%
0.75 level
80.4 better than 44%
1.02 better than 44%
49% of 147 duels better than 37%
27% of 11 situations better than 25%
Anubis17
59% better than 73%
0.71 better than 33%
74.4 better than 16%
0.95 better than 18%
45% of 86 duels better than 17%
40% of 5 situations better than 55%
Cache10
20% -
0.66 -
76.4 -
0.86-
46% of 48 duels -
67% of 3 situations -
Nuke3
33% -
0.68 -
76.2 -
0.88-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothvilionce plays

Across 149 matches gothvilionce averages K/R 0.71, ADR 76.5 and a rating of 0.96. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 10. On average 15.6 kills per match, 58% of them headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 44 of 149 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 149 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: October 2026 at 0.96. gothvilionce loses the most ELO from match 5 of the day (−87 ELO, win rate 43%). Things go best on Ancient (+177 ELO, win rate 50%). Last 30 days: 149 matches, win rate 50%, ELO balance +149.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.