goosak_1301
How does goosak_1301 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average44% headshots and so slightly below the average (46%).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: May 2026 with 85.7. Last 3 months: 73.7 (at the start 74.1). Clearly below the average (79.1).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 44%. Slightly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 56% (at the start 48%). Clearly above the average (51%).
Best month: August 2026 with 1,434.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
goosak_1301 loses the most ELO in match 1 of the day: −71 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.48 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How goosak_1301 plays
Across 62 matches goosak_1301 averages K/R 0.67 and ADR 73.8; the rating across the 41 rated matches is 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 7 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 16% of level 7 players. Averages 14.6 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 10 of 41 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. goosak_1301 loses the most ELO in match 1 of the day (−71 ELO, win rate 44%). Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.7, Headshots at 44%. Last 30 days: 21 matches, win rate 52%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.