gonzz-_

AR
On FACEIT since 2019 322 matches tracked 84 matches in 30 days
ELO ▲ 241
2,501
30-day peak: 2,534
Rank SA ▲ 199 places
#1,154
AR #173 in AR
30 days · prev. #1,353 · best #1,112
Last updated:

How does gonzz-_ play?

Rating 1.01 (from 316 matches) K/R 0.71 ADR 78.9 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 316 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 66%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 21%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 45x 4K, 4 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +649
= Stayed the same
K/R at 0.70, ADR at 79.0, Win rate at 53%
▼ Got worse
Rating −0.09, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −175 ELO
48 matches · 48% win rate
On Cache −118 ELO
24 matches · 42% win rate
On Thursdays −3 ELO, win rate 43%

gonzz-_ loses the most ELO on Dust 2: −175 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
51% better than 44%
0.69 better than 22%
78.1 better than 32%
0.99 better than 31%
47% of 656 duels better than 23%
49% of 77 situations better than 78%
Nuke74
64% better than 80%
0.77 better than 56%
85.0 better than 66%
1.11 better than 67%
56% of 328 duels better than 70%
48% of 40 situations better than 68%
Dust 248
48% better than 34%
0.68 better than 17%
74.1 better than 15%
0.97 better than 21%
41% of 204 duels better than 6%
37% of 30 situations better than 44%
Cache24
42% -
0.68 -
76.1 -
0.94-
47% of 94 duels -
46% of 26 situations -
Inferno20
35% better than 5%
0.63 better than 5%
73.5 better than 9%
0.90 better than 6%
42% of 71 duels better than 3%
45% of 11 situations better than 67%
Vertigo11
64% -
0.76 -
85.6 -
1.08-
49% of 49 duels -
33% of 9 situations -
Aim_redline_faceit3
67% -
0.57 -
62.8 -
0.95-
57% of 54 duels -
57% of 54 situations -
Anubis3
67% -
0.81 -
91.9 -
1.17-
86% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gonzz-_ plays

Across 322 matches gonzz-_ averages K/R 0.71 and ADR 78.9; the rating across the 316 rated matches is 1.01. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 74 matches. In 120 of 316 matches the rating was 1.10 or higher (38%), in 121 it was below 0.90. In 269 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. gonzz-_ loses the most ELO on Dust 2 (−175 ELO, win rate 48%). Things go best on Nuke (+85 ELO, win rate 64%). From match no. 5 of the day on, things go best: 62% win rate, −95 ELO. Improved over the last three months: ELO +649. Got weaker: Rating −0.09, Headshots −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.0, Win rate at 53%. Last 30 days: 84 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.