goldeusz_DM

Poland
173 matches tracked
Last updated:

How does goldeusz_DM play?

K/R 0.62 ADR 70.1 from 173 matches
Player type
Hits the head
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−3.0 pp better than 11%
Opening duels won 47%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 54%
Clutch 1v2 won 12%−7 pp better than 12%
Clutch kills per match 1.4−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+5 pp better than 78%
AWP share of kills 2%−9 pp better than 18%
K/D 0.86−0.04 better than 41%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−0.7 pp better than 38%
Rounds with 3K 2.6%−0.8 pp better than 27%
MVPs per match 1.9−0.1 better than 54%
4Ks and aces 16x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−5 pp better than 24%
Utility damage per round 3.5+0.1 better than 55%
Enemies flashed per round 0.10−0.12 better than 21%
Rounds with a death 73%−1.0 pp better than 72%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.05, ADR +4.4, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −226

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.59).

Patterns

From the last 173 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −140 ELO
32 matches · 38% wins
On Nuke −85 ELO
26 matches · 62% wins
On Anubis −31 ELO
32 matches · 38% wins

goldeusz_DM loses the most ELO in match 2 of the day: −140 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 89%
0.59 better than 20%
64.8 better than 13%
-
44% of 99 duels better than 35%
32% of 28 situations better than 41%
Ancient35
40% better than 17%
0.65 better than 44%
71.3 better than 34%
-
51% of 116 duels better than 78%
31% of 16 situations better than 42%
Anubis32
38% better than 17%
0.63 better than 33%
73.1 better than 39%
-
44% of 82 duels better than 34%
27% of 22 situations better than 24%
Nuke26
62% better than 77%
0.66 better than 34%
72.6 better than 31%
-
48% of 90 duels level
32% of 19 situations better than 34%
Dust 215
33% better than 8%
0.63 better than 33%
73.2 better than 43%
-
38% of 64 duels better than 11%
88% of 8 situations better than 99%
Inferno13
62% –
0.51 –
55.7 –
-
32% of 41 duels –
67% of 3 situations –
Cache9
44% –
0.73 –
83.1 –
-
51% of 35 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How goldeusz_DM plays

Biggest strength: Headshot rate at 45%. That is better than 78% of players on level 2. Most room to improve: Rounds with first kill at 6%. That is better than only 11% of players on level 2. On average 13.3 kills per match, 45% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 124 matches with detailed stats: 16 4Ks and 1 aces. goldeusz_DM loses the most ELO in match 2 of the day (−140 ELO, win rate 38%). Things go best in match 1 of the day (+133 ELO, win rate 63%). Improved over the last three months: K/R +0.05, ADR +4.4, Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −226. Last 30 days: 2 matches, win rate 0%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.