goldenticket

USA
77 matches tracked
Last updated:

How does goldenticket play?

Rating 0.83 K/R 0.60 ADR 70.7 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 42%−6 pp · Ø 48% better than 12%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 28%−9 pp · Ø 37% better than 10%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.93).

Headshot rate 47%+6 pp · Ø 41% better than 82%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.81−0.12 · Ø 0.93 better than 14%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.0).

2K rounds 10.1%−2.3 pp · Ø 12.4% better than 9%
3K rounds 2.6%−0.9 pp · Ø 3.5% better than 15%
MVPs per match 1.5−0.5 · Ø 2.0 better than 7%
4Ks and aces 5x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.7).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 6.5+2.8 · Ø 3.7 better than 92%
Enemies flashed per round 0.34+0.12 · Ø 0.22 better than 77%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether goldenticket is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 −117 ELO, win rate 40%

goldenticket loses the most ELO in match 1 of the day: −36 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.64 · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% right on the average
0.61 better than 16%
68.8 better than 13%
0.85 better than 18%
41% of 103 duels better than 16%
18% of 17 situations better than 10%
Mirage18
44% better than 35%
0.58 better than 9%
72.0 better than 30%
0.80 better than 9%
43% of 88 duels better than 28%
8% of 13 situations better than 2%
Anubis10
50% -
0.61 -
74.7 -
0.86-
35% of 48 duels -
43% of 7 situations -
Inferno10
60% -
0.66 -
77.6 -
0.87-
43% of 54 duels -
25% of 4 situations -
Nuke7
43% -
0.62 -
71.5 -
0.84-
63% of 19 duels -
100% of 1 situations -
Ancient5
60% -
0.43 -
55.5 -
0.72-
36% of 22 duels -
100% of 2 situations -
Vertigo3
33% -
0.49 -
65.2 -
0.65-
10% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How goldenticket plays

Across 77 matches goldenticket averages K/R 0.60, ADR 70.7 and a rating of 0.83. Biggest strength: Utility damage per round at 6.5, better than 92% of level 3 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 3 players. Averages 13.0 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 14 of 77 matches the rating was 1.10 or higher (18%), in 47 it was below 0.90. In 77 matches with detailed stats: 5 4Ks and 0 aces. goldenticket loses the most ELO in match 1 of the day (−36 ELO, win rate 39%). Things go best on Dust 2 (+20 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.