god--

GE
164 matches tracked 20 matches in 30 days
ELO
2,011
Peak across the last 164 matches: 2,275
Rank SEA ▼ 999 places
#6,112
GE #2 in GE
30 days · prev. #5,113 · best #5,093
Last updated:

How does god-- play?

Rating 1.01 K/R 0.71 ADR 79.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 15x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 78.7
▼ Got worse
Rating −0.07, Headshots −4 pp, Win rate −3 pp, ELO −211

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
31 matches · 52% win rate
In match 4 of the day −50 ELO
22 matches · 45% win rate
On Wednesdays −98 ELO, win rate 45%

god-- loses the most ELO on Anubis: −78 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.69 · Cache
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
51% better than 51%
0.73 better than 53%
83.8 better than 71%
1.02 better than 54%
51% of 316 duels better than 54%
28% of 32 situations better than 24%
Anubis31
52% right on the average
0.71 better than 37%
78.9 better than 39%
1.01 better than 45%
51% of 104 duels right on the average
12% of 17 situations better than 4%
Ancient24
67% better than 93%
0.70 better than 31%
77.2 better than 30%
1.03 better than 57%
45% of 71 duels better than 19%
45% of 11 situations better than 73%
Mirage17
41% better than 17%
0.69 better than 28%
80.8 better than 52%
0.95 better than 26%
54% of 70 duels better than 69%
50% of 10 situations better than 80%
Cache13
54% -
0.73 -
75.9 -
1.05-
48% of 31 duels -
29% of 7 situations -
Nuke10
30% -
0.62 -
69.9 -
0.85-
56% of 36 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How god-- plays

Across 164 matches god-- averages K/R 0.71, ADR 79.8 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 58 of 164 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. god-- loses the most ELO on Anubis (−78 ELO, win rate 52%). Things go best on Ancient (+78 ELO, win rate 67%). Match no. 3 of the day goes best: 65% win rate, +2 ELO. Got weaker: Rating −0.07, Headshots −4 pp, Win rate −3 pp, ELO −211. Unchanged in recent months: K/R at 0.70, ADR at 78.7. Last 30 days: 20 matches, win rate 40%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.