goat-status

Poland
On FACEIT since 2024 265 matches tracked 92 matches in 30 days
ELO ▲ 58
2,991
30-day peak: 3,233
Rank EU ▲ 232 places
#8,170 #397 in PL
30 days · prev. #8,402 · best #7,947
Last updated:

How does goat-status play?

Rating 0.96 (from 203 matches) K/R 0.74 ADR 81.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

goat-status gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 48%−3 pp better than 22%

Clutch

Weakness
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 10 average (1.6).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

63 of 100 kills by goat-status are headshots. 12 percentage points above the level 10 average (51%).

Headshot rate 63%+12 pp better than 98%
AWP share of kills 6%−5 pp better than 35%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.7
Knife kills 10 in 265 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 28x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

goat-status dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 77%+6 pp better than 4%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
ELO at 2,961
▼ Got worse
K/R −0.06, ADR −5.5, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.78). 0.02 below the level 10 average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
29 matches · 45% win rate
In match 1 of the day −86 ELO
83 matches · 40% win rate
On Tuesdays −31 ELO, win rate 42%

goat-status loses the most ELO on Nuke: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.94 · Nuke

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
42% better than 15%
0.73 better than 42%
80.7 better than 49%
0.95 better than 21%
48% of 484 duels better than 29%
38% of 32 situations on par
Dust 263
62% better than 82%
0.72 better than 39%
79.3 better than 41%
0.98 better than 30%
50% of 350 duels better than 41%
57% of 23 situations better than 92%
Nuke29
45% better than 16%
0.85 better than 87%
90.8 better than 87%
1.02 better than 40%
46% of 158 duels better than 20%
20% of 10 situations better than 11%
Anubis28
43% better than 19%
0.73 better than 43%
82.5 better than 59%
0.89-
51% of 68 duels better than 44%
0% of 3 situations better than 1%
Ancient22
55% better than 55%
0.72 better than 37%
83.0 better than 57%
0.95 better than 19%
46% of 152 duels better than 20%
40% of 10 situations better than 55%
Cache11
64% -
0.72 -
79.4 -
0.96-
51% of 61 duels -
50% of 4 situations -
Inferno5
40% -
0.65 -
79.2 -
0.61-
57% of 7 duels -
-
Overpass3
0% -
0.63 -
71.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How goat-status plays

Across 265 matches goat-status averages K/R 0.74 and ADR 81.7; the rating across the 203 rated matches is 0.96. Biggest strength: Headshot rate at 63%, better than 98% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 15.9 kills per match with 63% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 63 of 203 matches the rating was 1.10 or higher (31%), in 93 it was below 0.90. In 203 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. goat-status loses the most ELO on Nuke (−90 ELO, win rate 45%). Things go best from match 5 of the day (+240 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +240 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, ADR −5.5, Headshots −3 pp. Unchanged in recent months: ELO at 2,961. Last 30 days: 92 matches, win rate 50%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.