goat-status
Name history of goat-status
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does goat-status play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagegoat-status gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
WeaknessAverages 1.0 kills per match as the last one alive. 0.6 below the level 10 average (1.6).
Weapons and aim
Average63 of 100 kills by goat-status are headshots. 12 percentage points above the level 10 average (51%).
Impact
AverageAverages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).
Utility and deaths
Averagegoat-status dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.78). 0.02 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02.
Damage per round (ADR)
Best month: June 2026 with 97.2. Last 3 months: 80.4 (at the start 85.9). 0.2 below the level 10 average (80.6).
Share of headshot kills
Best month: June 2026 with 66%. Last 3 months: 62% (at the start 65%). 11 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 50% (at the start 44%). 1 percentage point below the level 10 average (51%).
Best month: September 2026 with 3,233. Last 3 months: 2,961 (at the start 2,941).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 265 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
goat-status loses the most ELO on Nuke: −90 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.94 · Nuke
Maps in detail
from the last 265 matchesCompared with players on the same level who have at least 15 matches on the map.
How goat-status plays
Across 265 matches goat-status averages K/R 0.74 and ADR 81.7; the rating across the 203 rated matches is 0.96. Biggest strength: Headshot rate at 63%, better than 98% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 15.9 kills per match with 63% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 63 of 203 matches the rating was 1.10 or higher (31%), in 93 it was below 0.90. In 203 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. goat-status loses the most ELO on Nuke (−90 ELO, win rate 45%). Things go best from match 5 of the day (+240 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +240 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, ADR −5.5, Headshots −3 pp. Unchanged in recent months: ELO at 2,961. Last 30 days: 92 matches, win rate 50%, net ELO +88.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.