glowtaxi1a

TH
173 matches tracked 45 matches in 30 days
Last updated:

How does glowtaxi1a play?

Rating 0.87 (from 65 matches) K/R 0.60 ADR 66.5 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 4
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 8%
Opening duels won 45%−4 pp better than 24%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−1 pp better than 44%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+2 pp better than 63%
AWP share of kills 2%−9 pp better than 15%
K/D 0.83−0.13 better than 11%
Pistol kills per match 1.7
Knife kills 3 in 173 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.2%−2.4 pp better than 6%
Rounds with 3K 2.2%−1.5 pp better than 4%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 12x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 4%
Utility damage per round 3.1−0.7 better than 35%
Enemies flashed per round 0.30+0.06 better than 66%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.61, ADR at 67.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.63. Last 3 months: 0.61 (at the start 0.59).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
30 matches · 47% wins
On Inferno −25 ELO
29 matches · 38% wins
In match 4 of the day ±0 ELO
21 matches · 43% wins

glowtaxi1a loses the most ELO in match 1 of the day: −28 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Nuke
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
57% better than 77%
0.63 better than 19%
67.2 better than 7%
0.82 better than 6%
41% of 91 duels better than 16%
44% of 34 situations better than 66%
Ancient32
69% better than 96%
0.55 better than 4%
62.9 better than 2%
1.04-
42% of 69 duels better than 20%
45% of 20 situations better than 75%
Inferno29
38% better than 13%
0.60 better than 20%
68.5 better than 16%
0.85-
47% of 93 duels better than 45%
46% of 13 situations better than 68%
Nuke29
48% better than 39%
0.65 better than 30%
71.5 better than 29%
0.91-
51% of 87 duels better than 62%
46% of 28 situations better than 72%
Dust 221
52% better than 57%
0.58 better than 6%
62.5 better than 2%
0.89-
39% of 77 duels better than 8%
13% of 8 situations better than 4%
Mirage8
50% -
0.60 -
60.9 -
0.97-
28% of 18 duels -
17% of 6 situations -
Cache5
40% -
0.54 -
62.4 -
0.58-
41% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glowtaxi1a plays

Across 173 matches glowtaxi1a averages K/R 0.60 and ADR 66.5; the rating across the 65 rated matches is 0.87. Most room to improve: Damage per round (ADR) at 66.5. That is better than only 4% of players on level 4. On average 13.4 kills per match, 45% of them headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 14 of 65 matches the rating was 1.10 or higher (22%), in 36 it was below 0.90. In 134 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.87. glowtaxi1a loses the most ELO in match 1 of the day (−28 ELO, win rate 47%). Things go best on Anubis (+103 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.61, ADR at 67.2, Win rate at 53%. Last 30 days: 45 matches, win rate 60%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.