glouther

KZ
On FACEIT since 2020 224 matches tracked 68 matches in 30 days
ELO ▼ 213
3,136
30-day peak: 3,349
Rank EU ▲ 175 places
#4,437
KZ #159 in KZ
30 days · prev. #4,612 · best #4,437
Last updated:
Next update possible in 22m 56s

How does glouther play?

Rating 1.08 K/R 0.78 ADR 85.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 224 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Knife kills 8 in 224 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 39x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +152
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 85.3, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
53 matches · 45% win rate
Between 12:00 and 18:00 +146 ELO, win rate 46%
On Fridays −38 ELO, win rate 39%

glouther loses the most ELO from match 5 of the day: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 41%
0.81 better than 71%
87.9 better than 76%
1.12 better than 67%
52% of 530 duels better than 46%
38% of 55 situations better than 47%
Dust 265
48% better than 25%
0.73 better than 36%
82.7 better than 52%
1.00 better than 25%
49% of 357 duels better than 30%
46% of 28 situations better than 70%
Anubis26
58% better than 59%
0.81 better than 75%
86.8 better than 75%
1.12 better than 68%
54% of 141 duels better than 58%
33% of 15 situations better than 37%
Nuke18
56% better than 42%
0.75 better than 40%
81.4 better than 44%
1.03 better than 31%
51% of 101 duels better than 37%
25% of 4 situations better than 16%
Ancient15
40% better than 9%
0.73 better than 34%
78.0 better than 26%
1.00 better than 28%
43% of 79 duels better than 7%
50% of 8 situations better than 78%
Cache6
83% -
0.85 -
89.7 -
1.14-
62% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glouther plays

Across 224 matches glouther averages K/R 0.78, ADR 85.5 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 104 of 224 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 183 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. glouther loses the most ELO from match 5 of the day (−47 ELO, win rate 45%). Things go best in match 1 of the day (+146 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +146 ELO. Improved over the last three months: Win rate +9 pp, ELO +152. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 85.3, Headshots at 59%. Last 30 days: 68 matches, win rate 43%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.