glavgot--

Russia
On FACEIT since 2022 21 matches tracked 21 matches in 30 days
Last updated:

How does glavgot-- play?

Rating 1.18 K/R 0.85 ADR 95.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 33% normal 0.90 to 1.09 5% weak 0.75 to 0.89 5% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
Multi-killsAWPerEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 4%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (46%).

Headshot rate 28%−18 pp · Ø 46% better than 1%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 1.11+0.11 · Ø 1.00 better than 91%
Pistol kills per match 2.3
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 84%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 8x 4K, 3 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 90%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Patterns

Soon this shows where glavgot-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
67% -
0.73 -
90.5 -
0.96-
58% of 33 duels -
0% of 2 situations -
Anubis5
60% -
0.88 -
99.2 -
1.27-
55% of 42 duels -
0% of 2 situations -
Mirage4
50% -
0.91 -
99.6 -
1.23-
50% of 30 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glavgot-- plays

Across 21 matches glavgot-- averages K/R 0.85, ADR 95.6 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 95.6, better than 99% of level 7 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 7 players. Averages 18.9 kills per match with 28% headshots. In 15 of 21 matches the rating was 1.10 or higher (71%), in 5 it was below 0.90. In 21 matches with detailed stats: 8 4Ks and 3 aces. Last 30 days: 21 matches, win rate 62%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.