glanur

Poland
138 matches tracked 29 matches in 30 days
Last updated:

How does glanur play?

Rating 0.94 (from 118 matches) K/R 0.70 ADR 76.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 9%−11 pp · Ø 20% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 76%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 5%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 4x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 30%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +155
= Stayed the same
K/R at 0.70, Rating at 0.93, Headshots at 54%
▼ Got worse
ADR −4.0, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
26 matches · 46% win rate
On Ancient −62 ELO
29 matches · 62% win rate
On Fridays −98 ELO, win rate 46%

glanur loses the most ELO on Dust 2: −84 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Anubis
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
62% better than 84%
0.75 right on the average
79.1 better than 38%
0.96 better than 25%
50% of 121 duels better than 43%
46% of 13 situations better than 71%
Anubis27
44% better than 23%
0.65 better than 10%
74.9 better than 17%
0.90 better than 9%
54% of 83 duels better than 62%
33% of 9 situations better than 34%
Dust 226
46% better than 31%
0.68 better than 23%
71.6 better than 10%
0.95 better than 22%
47% of 99 duels better than 27%
40% of 20 situations better than 55%
Mirage25
60% better than 79%
0.68 better than 22%
76.6 better than 28%
0.88 better than 7%
52% of 98 duels better than 54%
38% of 13 situations better than 46%
Cache22
82% -
0.74 -
81.3 -
1.04-
51% of 68 duels -
43% of 7 situations -
Overpass4
75% -
0.81 -
79.5 -
1.12-
50% of 6 duels -
33% of 3 situations -
Inferno3
33% -
0.62 -
70.0 -
0.83-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glanur plays

Across 138 matches glanur averages K/R 0.70 and ADR 76.6; the rating across the 118 rated matches is 0.94. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Cache with a 82% win rate in 22 matches. In 29 of 118 matches the rating was 1.10 or higher (25%), in 58 it was below 0.90. In 63 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. glanur loses the most ELO on Dust 2 (−84 ELO, win rate 46%). Things go best on Cache (+48 ELO, win rate 82%). Match no. 2 of the day goes best: 64% win rate, −72 ELO. Improved over the last three months: ELO +155. Got weaker: ADR −4.0, Win rate −17 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.93, Headshots at 54%. Last 30 days: 29 matches, win rate 48%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.