gkzz

Brazil
142 matches tracked 61 matches in 30 days
Last updated:

How does gkzz play?

Rating 1.01 K/R 0.72 ADR 80.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 142 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 18x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 26%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether gkzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
30 matches · 40% win rate
In match 1 of the day +5 ELO
32 matches · 44% win rate
On Mondays +6 ELO, win rate 45%

gkzz loses the most ELO in match 2 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 1.77 · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 35%
0.72 better than 43%
81.0 better than 53%
1.01 better than 48%
47% of 220 duels better than 28%
31% of 26 situations better than 30%
Dust 244
50% right on the average
0.72 right on the average
78.5 better than 42%
1.00 better than 46%
47% of 210 duels better than 31%
58% of 33 situations better than 93%
Anubis18
56% better than 66%
0.72 better than 41%
81.0 better than 51%
1.02 right on the average
43% of 76 duels better than 11%
64% of 11 situations better than 95%
Ancient14
50% -
0.73 -
83.6 -
1.00-
50% of 56 duels -
50% of 12 situations -
Cache10
50% -
0.73 -
82.5 -
1.01-
51% of 49 duels -
63% of 8 situations -
Nuke7
71% -
0.66 -
75.5 -
0.99-
36% of 28 duels -
75% of 8 situations -
Inferno4
50% -
0.65 -
70.9 -
1.10-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gkzz plays

Across 142 matches gkzz averages K/R 0.72, ADR 80.1 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. gkzz loses the most ELO in match 2 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+24 ELO, win rate 47%). Match no. 3 of the day goes best: 64% win rate. Last 30 days: 61 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.