gift-

Brazil
304 matches tracked 113 matches in 30 days
ELO ▲ 82
2,470
30-day peak: 2,539
Rank SA ▲ 91 places
#1,184
BR #782 in BR
30 days · prev. #1,275 · best #1,168
Last updated:

How does gift- play?

Rating 0.96 (from 303 matches) K/R 0.65 ADR 75.0 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 303 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 24%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 3.3
Knife kills 1 in 304 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 8%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 30x 4K, 1 ace in 253 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.66+0.37 · Ø 0.29 better than 98%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +386
= Stayed the same
K/R at 0.64, Rating at 0.95, Headshots at 46%, Win rate at 52%
▼ Got worse
ADR −5.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −176 ELO
118 matches · 49% win rate
On Anubis −82 ELO
27 matches · 44% win rate
On Sundays −20 ELO, win rate 37%

gift- loses the most ELO on Mirage: −176 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.48 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
49% better than 40%
0.64 better than 10%
72.7 better than 13%
0.94 better than 20%
53% of 308 duels better than 59%
40% of 72 situations better than 56%
Dust 291
54% better than 59%
0.66 better than 14%
76.5 better than 26%
1.00 better than 35%
51% of 265 duels better than 47%
42% of 50 situations better than 64%
Ancient42
55% better than 58%
0.62 better than 3%
72.8 better than 9%
0.92 better than 12%
46% of 80 duels better than 21%
31% of 32 situations better than 33%
Anubis27
44% better than 23%
0.63 better than 6%
76.6 better than 26%
0.93 better than 16%
42% of 74 duels better than 8%
45% of 20 situations better than 68%
Inferno12
67% -
0.67 -
76.8 -
0.95-
51% of 35 duels -
60% of 5 situations -
Cache9
44% -
0.81 -
95.0 -
1.14-
62% of 26 duels -
57% of 7 situations -
Nuke4
50% -
0.67 -
75.4 -
0.88-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gift- plays

Across 304 matches gift- averages K/R 0.65 and ADR 75.0; the rating across the 303 rated matches is 0.96. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 88 of 303 matches the rating was 1.10 or higher (29%), in 141 it was below 0.90. In 253 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. gift- loses the most ELO on Mirage (−176 ELO, win rate 49%). Things go best on Dust 2 (+214 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +119 ELO. Improved over the last three months: ELO +386. Got weaker: ADR −5.5. Unchanged in recent months: K/R at 0.64, Rating at 0.95, Headshots at 46%, Win rate at 52%. Last 30 days: 113 matches, win rate 53%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.