gift-
Name history of gift-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does gift- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
Strength0.66 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.95 (at the start 0.99). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.8. Last 3 months: 74.0 (at the start 79.5). Clearly below the average (79.5).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 45%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 52% (at the start 50%). Well above the average (44%).
Best month: October 2026 with 2,539. Last 3 months: 2,520 (at the start 2,134).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 304 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gift- loses the most ELO on Mirage: −176 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Inferno
- Highest rating in a match: 2.48 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 304 matchesCompared with players on the same level who have at least 15 matches on the map.
How gift- plays
Across 304 matches gift- averages K/R 0.65 and ADR 75.0; the rating across the 303 rated matches is 0.96. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 88 of 303 matches the rating was 1.10 or higher (29%), in 141 it was below 0.90. In 253 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. gift- loses the most ELO on Mirage (−176 ELO, win rate 49%). Things go best on Dust 2 (+214 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +119 ELO. Improved over the last three months: ELO +386. Got weaker: ADR −5.5. Unchanged in recent months: K/R at 0.64, Rating at 0.95, Headshots at 46%, Win rate at 52%. Last 30 days: 113 matches, win rate 53%, net ELO −109.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.