ghutteer

Portugal
163 matches tracked 23 matches in 30 days
Last updated:

How does ghutteer play?

Rating 1.02 (from 87 matches) K/R 0.74 ADR 79.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 16%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+9 pp · Ø 37% better than 88%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 27%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.06+0.06 · Ø 1.00 better than 78%
Pistol kills per match 2.7
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 59%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 87%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.9, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −33 ELO
21 matches · 33% win rate
In match 1 of the day −9 ELO
41 matches · 44% win rate
On Tuesdays ±0 ELO, win rate 39%

ghutteer loses the most ELO on Inferno: −33 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Cache
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
59% better than 80%
0.75 better than 69%
79.0 better than 52%
1.02 better than 63%
53% of 99 duels better than 69%
40% of 15 situations better than 58%
Dust 240
43% better than 27%
0.75 better than 67%
80.4 better than 58%
1.05 better than 68%
52% of 104 duels better than 62%
28% of 18 situations better than 24%
Mirage31
58% better than 77%
0.73 better than 57%
77.4 better than 41%
0.98 better than 44%
44% of 72 duels better than 19%
54% of 13 situations better than 88%
Inferno21
33% better than 7%
0.75 better than 73%
80.5 better than 65%
1.03-
56% of 59 duels better than 79%
71% of 7 situations better than 97%
Anubis18
44% better than 31%
0.71 right on the average
78.3 better than 48%
0.99-
49% of 41 duels better than 44%
33% of 3 situations better than 39%
Nuke5
100% -
0.78 -
86.3 -
-
65% of 17 duels -
0% of 2 situations -
Cache4
50% -
0.73 -
77.3 -
1.02-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghutteer plays

Across 163 matches ghutteer averages K/R 0.74 and ADR 79.5; the rating across the 87 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 41 matches. In 34 of 87 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. ghutteer loses the most ELO on Inferno (−33 ELO, win rate 33%). Things go best on Ancient (+113 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, +63 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Win rate at 52%. Last 30 days: 23 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.