ghoulmen2004

CN
On FACEIT since 2023 254 matches tracked 71 matches in 30 days
Last updated:

How does ghoulmen2004 play?

Rating 1.04 (from 193 matches) K/R 0.75 ADR 80.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ghoulmen2004 gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

ghoulmen2004 wins 46 of 100 1v1s. 6 percentage points above the level 10 average (40%).

Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by ghoulmen2004 are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 7%−4 pp better than 40%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.7
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. On par with the level 10 average (2.4).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.40.0 on par
4Ks and aces 39x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

24 of 100 nades by ghoulmen2004 deal damage or blind an enemy. 11 percentage points below the level 10 average (35%).

Utility hit rate 24%−11 pp better than 2%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp, ELO +191
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). On par with the level 10 average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
62 matches · 48% win rate
On Ancient −60 ELO
56 matches · 52% win rate
Between 12:00 and 18:00 +30 ELO, win rate 46%
On Wednesdays −48 ELO, win rate 42%

ghoulmen2004 loses the most ELO on Dust 2: −115 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% on par
0.78 better than 67%
83.9 better than 66%
1.07 better than 62%
52% of 503 duels on par
35% of 34 situations better than 40%
Dust 262
48% better than 35%
0.70 better than 29%
76.9 better than 27%
0.99 better than 34%
51% of 274 duels better than 47%
39% of 28 situations better than 53%
Ancient56
52% better than 44%
0.77 better than 63%
81.4 on par
1.06 better than 61%
53% of 316 duels better than 57%
50% of 34 situations better than 78%
Anubis35
54% better than 55%
0.74 on par
80.7 on par
1.06 better than 55%
55% of 194 duels better than 67%
52% of 21 situations better than 84%
Nuke14
43% -
0.68 -
74.6 -
0.89-
50% of 74 duels -
56% of 9 situations -
Inferno3
67% -
0.73 -
95.3 -
-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ghoulmen2004 plays

Across 254 matches ghoulmen2004 averages K/R 0.75 and ADR 80.9; the rating across the 193 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 players. Averages 16.4 kills per match with 55% headshots. The strongest map is Anubis with a 54% win rate in 35 matches. In 80 of 193 matches the rating was 1.10 or higher (41%), in 69 it was below 0.90. In 191 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. ghoulmen2004 loses the most ELO on Dust 2 (−115 ELO, win rate 48%). Things go best from match 5 of the day (+132 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +132 ELO. Improved over the last three months: Headshots +3 pp, ELO +191. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 51%. Last 30 days: 71 matches, win rate 55%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.