ghost_solder
How does ghost_solder play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.81. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: April 2026 with 86.9. Last 3 months: 74.1 (at the start 81.8). Clearly below the average (80.2).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 51% (at the start 48%). Just above the average (50%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 51% (at the start 46%). Slightly above the average (49%).
Best month: August 2026 with 2,148.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ghost_solder loses the most ELO in match 1 of the day: +45 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.46 · Ancient
- Most kills in a match: 27 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How ghost_solder plays
Across 99 matches ghost_solder averages K/R 0.68 and ADR 75.0; the rating across the 52 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 15 of 52 matches the rating was 1.10 or higher (29%), in 21 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. ghost_solder loses the most ELO in match 1 of the day (+45 ELO, win rate 42%). Things go best on Anubis (+49 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: K/R −0.09, ADR −7.7. Last 30 days: 6 matches, win rate 50%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.