gh1saAa

RO
89 matches tracked 20 matches in 30 days
Last updated:

How does gh1saAa play?

Rating 1.17 K/R 0.84 ADR 88.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 89 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.17+0.14 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Knife kills 4 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 92%
4Ks and aces 25x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gh1saAa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
21 matches · 62% win rate

gh1saAa loses the most ELO on Mirage: −18 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 86%
0.79 better than 74%
87.3 better than 81%
1.09 better than 71%
57% of 123 duels better than 82%
40% of 15 situations better than 57%
Dust 217
47% better than 33%
0.74 right on the average
78.4 better than 39%
0.99 better than 36%
58% of 89 duels better than 84%
44% of 9 situations better than 68%
Anubis15
60% better than 75%
0.97 better than 99%
103.6 better than 99%
1.35 better than 99%
59% of 98 duels better than 86%
57% of 7 situations better than 88%
Ancient14
57% -
0.87 -
89.4 -
1.25-
59% of 61 duels -
60% of 10 situations -
Cache9
56% -
0.84 -
86.2 -
1.13-
55% of 47 duels -
50% of 2 situations -
Vertigo6
67% -
0.91 -
85.8 -
1.25-
52% of 29 duels -
50% of 10 situations -
Inferno4
50% -
0.92 -
93.4 -
1.31-
65% of 26 duels -
0% of 2 situations -
Nuke3
67% -
0.82 -
88.2 -
1.15-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gh1saAa plays

Across 89 matches gh1saAa averages K/R 0.84, ADR 88.8 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 46 of 89 matches the rating was 1.10 or higher (52%), in 19 it was below 0.90. In 89 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.26. gh1saAa loses the most ELO on Mirage (−18 ELO, win rate 62%). Last 30 days: 20 matches, win rate 45%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.