ggeorgeez

Poland
On FACEIT since 2020 193 matches tracked 56 matches in 30 days
Last updated:

How does ggeorgeez play?

Rating 1.08 (from 145 matches) K/R 0.78 ADR 87.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 2.8
Knife kills 3 in 193 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 58%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 84%
MVPs per match 2.8+0.6 · Ø 2.2 better than 90%
4Ks and aces 22x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 88.1, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +23 ELO
26 matches · 46% win rate
On Sundays +4 ELO, win rate 40%

ggeorgeez loses the most ELO in match 4 of the day: +23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
47% better than 31%
0.79 better than 72%
87.3 better than 79%
1.10 better than 71%
51% of 312 duels right on the average
20% of 20 situations better than 8%
Dust 239
49% better than 41%
0.75 better than 56%
84.1 better than 66%
1.01 better than 41%
55% of 130 duels better than 70%
27% of 15 situations better than 19%
Anubis25
64% better than 84%
0.78 better than 68%
90.2 better than 87%
1.06 better than 57%
44% of 106 duels better than 11%
33% of 9 situations better than 34%
Cache25
56% -
0.80 -
90.2 -
1.11-
55% of 163 duels -
25% of 12 situations -
Ancient17
53% better than 55%
0.77 better than 64%
85.5 better than 71%
1.05-
59% of 80 duels better than 86%
40% of 10 situations better than 55%
Nuke16
56% right on the average
0.84 better than 79%
90.8 better than 82%
1.14-
60% of 57 duels better than 84%
43% of 7 situations better than 63%
Inferno5
40% -
0.80 -
97.1 -
1.30-
68% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ggeorgeez plays

Across 193 matches ggeorgeez averages K/R 0.78 and ADR 87.8; the rating across the 145 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 66 of 145 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. ggeorgeez loses the most ELO in match 4 of the day (+23 ELO, win rate 46%). Things go best on Mirage (+105 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, −4 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 88.1, Win rate at 52%. Last 30 days: 56 matches, win rate 55%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.