gedzykk

Ukraine
On FACEIT since 2026 42 matches tracked 21 matches in 30 days
Last updated:

How does gedzykk play?

Rating 0.79 K/R 0.58 ADR 76.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 4
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

gedzykk wins 41 of 100 opening duels. 8 percentage points below the level 4 average (49%).

Rounds with first kill 8%−2 pp better than 27%
Opening duels won 41%−8 pp better than 7%

Clutch

Average
Last one alive

Averages 0.7 kills per match as the last one alive. 0.9 below the level 4 average (1.6).

Clutch 1v1 won 56%+17 pp better than 99%
Clutch 1v2 won 6%−16 pp better than 1%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

32 of 100 kills by gedzykk are headshots. 11 percentage points below the level 4 average (43%).

Headshot rate 32%−11 pp better than 5%
AWP share of kills 1%−10 pp better than 8%
K/D 0.78−0.18 better than 5%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

Averages 1.4 round MVPs per match. 0.7 below the level 4 average (2.1).

2K rounds 10.5%−2.2 pp better than 10%
3K rounds 1.8%−1.8 pp better than 2%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 1x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 7.0 utility damage per round from HEs and mollies. 3.2 above the level 4 average (3.8).

Utility hit rate 41%+7 pp better than 89%
Utility damage per round 7.0+3.2 better than 96%
Enemies flashed per round 0.18−0.06 better than 34%
Deaths per round 75%+2 pp better than 37%

Progress

One value per month, dashed line is the level 4 average
Whether gedzykk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Patterns

Soon this shows where gedzykk loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.32 · Dust 2
  3. Most kills in a match: 24 · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
69% -
0.61 -
77.9 -
0.81-
55% of 62 duels -
60% of 5 situations -
Mirage13
38% -
0.55 -
71.5 -
0.75-
28% of 50 duels -
40% of 5 situations -
Ancient7
57% -
0.62 -
83.9 -
0.78-
35% of 40 duels -
17% of 6 situations -
Dust 23
33% -
0.59 -
74.6 -
0.87-
42% of 12 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gedzykk plays

Across 42 matches gedzykk averages K/R 0.58, ADR 76.5 and a rating of 0.79. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 4 players. Most room to improve: 3K rounds at 1.8%, better than only 2% of level 4 players. Averages 13.2 kills per match with 32% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 5 of 42 matches the rating was 1.10 or higher (12%), in 30 it was below 0.90. In 42 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 21 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.