Name history of gavm-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 75.9. Last 3 months: 75.6 (at the start 75.3).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 42% (at the start 41%).
Matches won (win rate)
Best month: July 2026 with 43%. Last 3 months: 42% (at the start 43%).
Best month: August 2026 with 1,567. Last 3 months: 1,298 (at the start 1,518).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
gavm- loses the most ELO on Anubis: −51 ELO, 36% wins
Records and milestones
from recorded matches- Highest rating in a match: 0.65 · Cache
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How gavm- plays
Across 155 matches gavm- averages K/R 0.67 and ADR 75.5; the rating across the 2 rated matches is 0.65. Most room to improve: Utility damage per round at 1.8. That is better than only 5% of players on level 6. On average 14.8 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 101 matches with detailed stats: 5 4Ks and 1 aces. gavm- loses the most ELO on Anubis (−51 ELO, win rate 36%). Things go best on Dust 2 (+65 ELO, win rate 55%). Got weaker: ELO −220. Unchanged in recent months: K/R at 0.66, ADR at 75.6, Headshots at 42%, Win rate at 42%. Last 30 days: 2 matches, win rate 50%, ELO balance −4.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.