gavm-

USA
155 matches tracked
Last updated:

How does gavm- play?

Rating 0.65 (from 2 matches) K/R 0.67 ADR 75.5 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.65
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 37%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 8%−3 pp better than 46%
K/D 0.87−0.11 better than 13%
Pistol kills per match 2.0
Knife kills 3 in 155 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.5%−0.3 pp better than 39%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 5x 4K, 1 ace in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 32%
Utility damage per round 1.8−2.3 better than 5%
Enemies flashed per round 0.13−0.13 better than 17%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 75.6, Headshots at 42%, Win rate at 42%
▼ Got worse
ELO −220

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68).

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −51 ELO
28 matches · 36% wins
On Mirage −4 ELO
50 matches · 32% wins
On Mondays −71 ELO, win rate 24%

gavm- loses the most ELO on Anubis: −51 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.65 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
32% better than 6%
0.65 better than 20%
73.6 better than 25%
-
51% of 207 duels better than 59%
41% of 27 situations better than 61%
Dust 238
55% better than 68%
0.70 better than 43%
76.0 better than 34%
-
46% of 160 duels better than 25%
40% of 20 situations better than 59%
Anubis28
36% better than 8%
0.65 better than 16%
76.9 better than 32%
0.65-
50% of 129 duels level
27% of 11 situations better than 24%
Ancient23
48% better than 45%
0.68 better than 31%
78.0 better than 42%
-
52% of 130 duels better than 64%
44% of 9 situations better than 69%
Nuke11
55% -
0.69 -
76.8 -
-
48% of 52 duels -
33% of 6 situations -
Inferno3
33% -
0.59 -
68.9 -
-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gavm- plays

Across 155 matches gavm- averages K/R 0.67 and ADR 75.5; the rating across the 2 rated matches is 0.65. Most room to improve: Utility damage per round at 1.8. That is better than only 5% of players on level 6. On average 14.8 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 101 matches with detailed stats: 5 4Ks and 1 aces. gavm- loses the most ELO on Anubis (−51 ELO, win rate 36%). Things go best on Dust 2 (+65 ELO, win rate 55%). Got weaker: ELO −220. Unchanged in recent months: K/R at 0.66, ADR at 75.6, Headshots at 42%, Win rate at 42%. Last 30 days: 2 matches, win rate 50%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.