gatsl

Brazil
167 matches tracked
Last updated:

How does gatsl play?

Rating 0.96 K/R 0.68 ADR 75.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 40%+30 pp · Ø 10% better than 99%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 3.1
Knife kills 4 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 10%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 18x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 61%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +178
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −6.2, Headshots −6 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
52 matches · 42% win rate
On Mirage −56 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%
On Saturdays −52 ELO, win rate 42%

gatsl loses the most ELO on Ancient: −59 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.53 · Anubis
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
42% better than 24%
0.64 better than 11%
73.2 better than 15%
0.89 better than 13%
50% of 200 duels better than 43%
34% of 41 situations better than 43%
Dust 237
54% better than 62%
0.66 better than 17%
77.8 better than 38%
0.94 better than 24%
49% of 183 duels better than 44%
34% of 29 situations better than 42%
Anubis29
48% better than 40%
0.81 better than 83%
84.7 better than 72%
1.14 better than 84%
52% of 123 duels better than 56%
36% of 22 situations better than 45%
Mirage26
42% better than 19%
0.63 better than 9%
71.9 better than 12%
0.89 better than 11%
46% of 139 duels better than 22%
40% of 10 situations better than 55%
Cache10
50% -
0.66 -
70.3 -
0.91-
52% of 48 duels -
80% of 5 situations -
Nuke8
50% -
0.74 -
75.9 -
1.07-
56% of 43 duels -
33% of 9 situations -
Vertigo5
60% -
0.66 -
71.3 -
1.03-
47% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gatsl plays

Across 167 matches gatsl averages K/R 0.68, ADR 75.9 and a rating of 0.96. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 50 of 167 matches the rating was 1.10 or higher (30%), in 80 it was below 0.90. In 146 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. gatsl loses the most ELO on Ancient (−59 ELO, win rate 42%). Things go best in match 2 of the day (−27 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: ELO +178. Got weaker: K/R −0.04, Rating −0.06, ADR −6.2, Headshots −6 pp, Win rate −11 pp. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.