gapynellys

VE
93 matches tracked 14 matches in 30 days
Last updated:

How does gapynellys play?

Rating 0.97 K/R 0.70 ADR 77.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 45%−5 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.96−0.02 · Ø 0.98 better than 50%
Pistol kills per match 2.6
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.4%−0.6 pp · Ø 13.0% better than 40%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 35%
4Ks and aces 10x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.24).

Utility hit rate 28%−7 pp · Ø 35% better than 15%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 64%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 86%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +53
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −10.7

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.67 (at the start 0.77). Slightly below the average (0.71).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
27 matches · 22% win rate
On Dust 2 −29 ELO
31 matches · 32% win rate
In match 1 of the day −6 ELO
38 matches · 24% win rate

gapynellys loses the most ELO on Mirage: −35 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.76 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
32% better than 4%
0.69 better than 40%
76.3 better than 39%
0.95 better than 38%
47% of 110 duels better than 37%
25% of 24 situations better than 21%
Mirage27
22% better than 1%
0.69 better than 41%
76.8 better than 44%
0.95 better than 40%
44% of 102 duels better than 19%
40% of 15 situations better than 57%
Ancient14
50% -
0.72 -
81.8 -
0.97-
48% of 48 duels -
40% of 5 situations -
Inferno13
46% -
0.69 -
77.2 -
1.01-
44% of 43 duels -
56% of 9 situations -
Anubis5
60% -
0.75 -
74.3 -
1.13-
29% of 17 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gapynellys plays

Across 93 matches gapynellys averages K/R 0.70, ADR 77.0 and a rating of 0.97. Most room to improve: Headshot rate at 37%, better than only 13% of level 5 players. Averages 15.6 kills per match with 37% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 26 of 93 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. gapynellys loses the most ELO on Mirage (−35 ELO, win rate 22%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +53. Got weaker: K/R −0.10, Rating −0.13, ADR −10.7. Last 30 days: 14 matches, win rate 36%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.