gape

USA
On FACEIT since 2017 196 matches tracked 62 matches in 30 days
ELO ▼ 158
2,140
30-day peak: 2,347
Rank NA ▼ 1,114 places
#4,950 #2,491 in US
30 days · before #3,836 · best #3,836
Last updated:

How does gape play?

Rating 0.94 (from 77 matches) K/R 0.73 ADR 77.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 6%−5 pp better than 36%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.1
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 15x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.72, ADR at 76.5, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
50 matches · 54% wins
On Ancient −30 ELO
20 matches · 40% wins
Between 18:00 and 24:00 −66 ELO, win rate 42%
On Fridays +28 ELO, win rate 44%

gape loses the most ELO on Dust 2: −56 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 42%
0.71 better than 35%
75.9 better than 25%
0.88 better than 7%
47% of 146 duels better than 25%
50% of 22 situations better than 83%
Dust 250
54% better than 58%
0.74 level
77.8 better than 34%
0.98 better than 30%
47% of 168 duels better than 27%
30% of 27 situations better than 28%
Anubis28
46% better than 25%
0.71 better than 33%
77.3 better than 30%
1.00-
44% of 98 duels better than 13%
50% of 22 situations better than 77%
Ancient20
40% better than 12%
0.76 better than 58%
82.0 better than 52%
0.91-
56% of 75 duels better than 76%
30% of 10 situations better than 34%
Inferno15
47% better than 25%
0.67 better than 15%
74.7 better than 18%
0.82-
56% of 73 duels better than 69%
33% of 9 situations better than 36%
Nuke13
62% -
0.78 -
80.9 -
1.00-
70% of 40 duels -
13% of 8 situations -
Cache10
60% -
0.70 -
75.5 -
1.02-
36% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gape plays

Across 196 matches gape averages K/R 0.73 and ADR 77.6; the rating across the 77 rated matches is 0.94. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Rating at 0.94. That is better than only 13% of players on level 10. On average 15.9 kills per match, 62% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 22 of 77 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 138 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. gape loses the most ELO on Dust 2 (−56 ELO, win rate 54%). Things go best in match 3 of the day (−7 ELO, win rate 55%). Improved over the last three months: Win rate +13 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.5, Headshots at 62%. Last 30 days: 62 matches, win rate 45%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.