gabzzj-

AR
280 matches tracked 43 matches in 30 days
ELO ▼ 37
1,968
30-day peak: 2,069
Rank SA ▲ 789 places
#5,395
30 days · prev. #6,184 · best #5,395
Last updated:

How does gabzzj- play?

Rating 1.15 (from 214 matches) K/R 0.84 ADR 90.1 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 9
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 214 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

gabzzj- gets the first kill in 14 of 100 rounds. 4 percentage points above the level 9 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+3 pp better than 78%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 9 average (1.6).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 kills per death. 0.11 above the level 9 average (1.01).

Headshot rate 49%+1 pp better than 53%
AWP share of kills 18%+8 pp better than 83%
K/D 1.12+0.11 better than 85%
Pistol kills per match 4.1
Knife kills 15 in 280 matches

Impact

Strength
Damage and big rounds

gabzzj- gets exactly 2 kills in 15.5 of 100 rounds. 2.4 percentage points above the level 9 average (13.1%).

2K rounds 15.5%+2.4 pp better than 92%
3K rounds 5.2%+1.2 pp better than 91%
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 66x 4K, 8 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

gabzzj- dies in 75 of 100 rounds. 3 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 4.6+0.3 better than 62%
Enemies flashed per round 0.38+0.10 better than 74%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 90.6, Headshots at 49%
▼ Got worse
Win rate −10 pp, ELO −150

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.84 (at the start 0.82). 0.11 above the level 9 average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −78 ELO
25 matches · 44% win rate
On Dust 2 −47 ELO
56 matches · 46% win rate
On Sundays −66 ELO, win rate 33%

gabzzj- loses the most ELO on Inferno: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 3.10 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
49% better than 44%
0.86 better than 94%
90.8 better than 92%
1.17 better than 91%
58% of 878 duels better than 87%
35% of 89 situations better than 42%
Dust 256
46% better than 31%
0.85 better than 92%
91.3 better than 92%
1.20 better than 94%
53% of 309 duels better than 65%
34% of 29 situations better than 41%
Ancient34
47% better than 32%
0.81 better than 82%
91.1 better than 92%
1.09 better than 73%
54% of 137 duels better than 66%
46% of 24 situations better than 74%
Inferno25
44% better than 23%
0.67 better than 22%
82.5 better than 59%
0.91 better than 12%
49% of 154 duels better than 36%
37% of 19 situations better than 47%
Nuke10
50% -
0.77 -
80.5 -
1.27-
42% of 52 duels -
20% of 5 situations -
Anubis9
33% -
0.74 -
78.7 -
1.06-
59% of 44 duels -
57% of 7 situations -
Cache7
86% -
1.18 -
117.0 -
1.49-
62% of 45 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabzzj- plays

Across 280 matches gabzzj- averages K/R 0.84 and ADR 90.1; the rating across the 214 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 90.1, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.8 kills per match with 49% headshots. The strongest map is Nuke with a 50% win rate in 10 matches. In 109 of 214 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 214 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. gabzzj- loses the most ELO on Inferno (−78 ELO, win rate 44%). Things go best in match 1 of the day (+104 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +104 ELO. Got weaker: Win rate −10 pp, ELO −150. Unchanged in recent months: K/R at 0.84, ADR at 90.6, Headshots at 49%. Last 30 days: 43 matches, win rate 47%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.