gabzzj-
Name history of gabzzj-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does gabzzj- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
Strengthgabzzj- gets the first kill in 14 of 100 rounds. 4 percentage points above the level 9 average (10%).
Clutch
AverageAverages 1.9 kills per match as the last one alive. 0.3 above the level 9 average (1.6).
Weapons and aim
Average1.12 kills per death. 0.11 above the level 9 average (1.01).
Impact
Strengthgabzzj- gets exactly 2 kills in 15.5 of 100 rounds. 2.4 percentage points above the level 9 average (13.1%).
Utility and deaths
Averagegabzzj- dies in 75 of 100 rounds. 3 percentage points above the level 9 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.97. Last 3 months: 0.84 (at the start 0.82). 0.11 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.37.
Damage per round (ADR)
Best month: October 2026 with 102.2. Last 3 months: 90.6 (at the start 88.2). 10.9 above the level 9 average (79.7).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 49% (at the start 50%). 1 percentage point above the level 9 average (48%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 46% (at the start 56%). 4 percentage points below the level 9 average (50%).
Best month: August 2026 with 2,222. Last 3 months: 1,968 (at the start 2,118).
Rounds with first kill
Best month: October 2026 with 22%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gabzzj- loses the most ELO on Inferno: −78 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Dust 2
- Highest rating in a match: 3.10 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How gabzzj- plays
Across 280 matches gabzzj- averages K/R 0.84 and ADR 90.1; the rating across the 214 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 90.1, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.8 kills per match with 49% headshots. The strongest map is Nuke with a 50% win rate in 10 matches. In 109 of 214 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 214 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. gabzzj- loses the most ELO on Inferno (−78 ELO, win rate 44%). Things go best in match 1 of the day (+104 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +104 ELO. Got weaker: Win rate −10 pp, ELO −150. Unchanged in recent months: K/R at 0.84, ADR at 90.6, Headshots at 49%. Last 30 days: 43 matches, win rate 47%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.