gMD0

PR
241 matches tracked 15 matches in 30 days
Last updated:

How does gMD0 play?

Rating 1.02 (from 94 matches) K/R 0.71 ADR 79.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 43%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 19%+9 pp better than 85%
K/D 1.000.00 level
Pistol kills per match 2.5
Knife kills 6 in 241 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 41%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 25x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.0−0.2 better than 48%
Enemies flashed per round 0.14−0.14 better than 16%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05, Headshots +4 pp
= Stayed the same
ADR at 79.8, Win rate at 49%, ELO at 1,634
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 241 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
74 matches · 53% wins
On Anubis −89 ELO
48 matches · 48% wins
Between 18:00 and 24:00 −280 ELO, win rate 44%
On Mondays −1 ELO, win rate 43%

gMD0 loses the most ELO on Dust 2: −94 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 60%
0.71 better than 42%
78.2 better than 41%
1.11 better than 80%
58% of 393 duels better than 87%
43% of 49 situations better than 64%
Mirage65
51% level
0.71 better than 39%
79.5 better than 50%
1.01 better than 48%
50% of 309 duels better than 46%
38% of 58 situations better than 47%
Anubis48
48% better than 41%
0.75 better than 60%
83.0 better than 64%
1.00 better than 42%
59% of 262 duels better than 88%
26% of 31 situations better than 19%
Ancient29
48% better than 38%
0.65 better than 15%
75.9 better than 25%
0.91-
54% of 150 duels better than 71%
39% of 18 situations level
Cache16
44% -
0.68 -
74.2 -
0.91-
51% of 79 duels -
33% of 9 situations -
Inferno4
50% -
0.79 -
83.4 -
-
59% of 17 duels -
80% of 5 situations -
Nuke4
25% -
0.72 -
78.2 -
-
42% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gMD0 plays

Across 241 matches gMD0 averages K/R 0.71 and ADR 79.0; the rating across the 94 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%. That is better than 87% of players on level 8. On average 15.8 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 53% win rate in 74 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 179 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. gMD0 loses the most ELO on Dust 2 (−94 ELO, win rate 53%). Things go best on Ancient (+49 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Headshots +4 pp. Unchanged in recent months: ADR at 79.8, Win rate at 49%, ELO at 1,634. Last 30 days: 15 matches, win rate 47%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.