g0dge

AU
103 matches tracked 33 matches in 30 days
Last updated:

How does g0dge play?

Rating 0.96 (from 82 matches) K/R 0.63 ADR 70.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.92−0.10 · Ø 1.02 better than 18%
Pistol kills per match 2.1
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 11x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.64, ADR at 71.3, Win rate at 52%
▼ Got worse
Rating −0.17

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
21 matches · 57% win rate

g0dge loses the most ELO on Dust 2: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.62 better than 7%
69.1 better than 6%
0.94 better than 25%
47% of 68 duels better than 31%
56% of 16 situations better than 90%
Dust 221
57% better than 74%
0.68 better than 25%
77.6 better than 36%
1.10 better than 79%
56% of 45 duels better than 78%
43% of 7 situations better than 64%
Ancient18
33% better than 7%
0.57 better than 1%
63.3 better than 1%
0.82-
31% of 32 duels better than 1%
55% of 11 situations better than 87%
Cache16
63% -
0.61 -
68.2 -
0.88-
50% of 50 duels -
25% of 8 situations -
Anubis10
70% -
0.69 -
74.4 -
1.04-
52% of 23 duels -
0% of 6 situations -
Inferno7
43% -
0.68 -
74.5 -
1.04-
58% of 19 duels -
0% of 2 situations -
Nuke3
33% -
0.59 -
66.7 -
0.70-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How g0dge plays

Across 103 matches g0dge averages K/R 0.63 and ADR 70.6; the rating across the 82 rated matches is 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 13.7 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 26 of 82 matches the rating was 1.10 or higher (32%), in 36 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. g0dge loses the most ELO on Dust 2 (−22 ELO, win rate 57%). Things go best on Mirage (+6 ELO, win rate 52%). Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.64, ADR at 71.3, Win rate at 52%. Last 30 days: 33 matches, win rate 45%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.