fyrndal

RS
On FACEIT since 2015 201 matches tracked 34 matches in 30 days
Last updated:

How does fyrndal play?

Rating 0.96 (from 62 matches) K/R 0.73 ADR 80.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 7%−4 pp better than 41%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 20x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −145 ELO
61 matches · 46% wins
On Dust 2 −62 ELO
52 matches · 48% wins
Between 12:00 and 18:00 −168 ELO, win rate 41%
On Mondays −56 ELO, win rate 32%

fyrndal loses the most ELO on Mirage: −145 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 28%
0.73 better than 43%
80.1 better than 46%
1.03 better than 48%
49% of 260 duels better than 35%
44% of 39 situations better than 69%
Dust 252
48% better than 36%
0.72 better than 41%
78.9 better than 40%
0.94-
50% of 234 duels better than 42%
23% of 26 situations better than 13%
Ancient35
57% better than 67%
0.75 level
81.4 level
0.97-
49% of 163 duels better than 37%
38% of 26 situations better than 54%
Anubis21
38% better than 9%
0.76 better than 60%
80.6 better than 48%
0.87-
56% of 100 duels better than 75%
46% of 13 situations better than 70%
Inferno21
67% better than 86%
0.71 better than 33%
79.4 better than 37%
0.97-
48% of 102 duels better than 27%
11% of 9 situations better than 2%
Cache10
40% -
0.71 -
80.3 -
0.81-
56% of 48 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fyrndal plays

Across 201 matches fyrndal averages K/R 0.73 and ADR 80.0; the rating across the 62 rated matches is 0.96. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 16.0 kills per match, 59% of them headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 20 of 62 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. fyrndal loses the most ELO on Mirage (−145 ELO, win rate 46%). Things go best on Ancient (+182 ELO, win rate 57%). Improved over the last three months: ELO +55. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 50%. Last 30 days: 34 matches, win rate 56%, ELO balance +90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.