fxvi

Italy
225 matches tracked 80 matches in 30 days
Last updated:

How does fxvi play?

Rating 0.96 K/R 0.69 ADR 77.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 22x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +85
= Stayed the same
K/R at 0.70, ADR at 78.8
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
24 matches · 63% win rate
On Ancient −45 ELO
23 matches · 35% win rate
On Saturdays −92 ELO, win rate 44%

fxvi loses the most ELO on Dust 2: −90 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 59%
0.67 better than 19%
73.2 better than 16%
0.94 better than 21%
45% of 233 duels better than 19%
45% of 29 situations better than 72%
Anubis48
50% better than 41%
0.68 better than 26%
77.8 better than 38%
0.94 better than 22%
47% of 202 duels better than 28%
34% of 32 situations better than 43%
Inferno39
62% better than 76%
0.70 better than 33%
79.4 better than 36%
0.98 better than 29%
46% of 186 duels better than 23%
26% of 27 situations better than 29%
Dust 224
63% better than 86%
0.76 better than 62%
83.5 better than 67%
1.07 better than 65%
53% of 104 duels better than 61%
11% of 9 situations better than 3%
Ancient23
35% better than 7%
0.67 better than 16%
77.1 better than 27%
0.91 better than 14%
47% of 116 duels better than 24%
0% of 12 situations better than 1%
Nuke23
35% better than 3%
0.72 better than 39%
82.2 better than 54%
0.99 better than 35%
48% of 99 duels better than 25%
31% of 13 situations better than 37%
Cache9
22% -
0.60 -
69.3 -
0.78-
42% of 43 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fxvi plays

Across 225 matches fxvi averages K/R 0.69, ADR 77.7 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 67 of 225 matches the rating was 1.10 or higher (30%), in 106 it was below 0.90. In 145 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. fxvi loses the most ELO on Dust 2 (−90 ELO, win rate 63%). Things go best on Anubis (+119 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +85. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.8. Last 30 days: 80 matches, win rate 51%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.