fvs

Russia
On FACEIT since 2015 293 matches tracked 97 matches in 30 days
ELO ▲ 131
2,956
30-day peak: 3,129
Rank EU ▼ 1,642 places
#9,214 #2,639 in RU
30 days · before #7,572 · best #7,572
Last updated:

How does fvs play?

Rating 0.96 (from 246 matches) K/R 0.70 ADR 76.0 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 246 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 3%−8 pp better than 19%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 32x 4K, 2 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.9, ELO at 3,096
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 293 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −109 ELO
32 matches · 50% wins
On Dust 2 −90 ELO
139 matches · 51% wins
On Fridays −134 ELO, win rate 44%

fvs loses the most ELO on Cache: −109 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
51% better than 45%
0.69 better than 25%
74.6 better than 17%
0.95 better than 20%
47% of 635 duels better than 26%
36% of 76 situations better than 45%
Nuke73
64% better than 73%
0.70 better than 30%
78.3 better than 38%
0.98 better than 30%
51% of 346 duels better than 44%
52% of 46 situations better than 83%
Cache32
50% -
0.72 -
79.4 -
0.98-
45% of 193 duels -
38% of 16 situations -
Inferno30
50% better than 38%
0.69 better than 21%
76.4 better than 18%
0.98 better than 23%
50% of 112 duels better than 40%
39% of 18 situations better than 48%
Anubis12
42% -
0.60 -
68.9 -
0.77-
44% of 48 duels -
100% of 1 situations -
Mirage5
40% -
0.65 -
65.5 -
0.91-
36% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fvs plays

Across 293 matches fvs averages K/R 0.70 and ADR 76.0; the rating across the 246 rated matches is 0.96. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.3 kills per match, 60% of them headshots. The strongest map is Nuke with a 64% win rate in 73 matches. In 74 of 246 matches the rating was 1.10 or higher (30%), in 109 it was below 0.90. In 246 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. fvs loses the most ELO on Cache (−109 ELO, win rate 50%). Things go best on Nuke (+81 ELO, win rate 64%). Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.9, ELO at 3,096. Last 30 days: 97 matches, win rate 53%, ELO balance +43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.