fv-

Brazil
196 matches tracked 45 matches in 30 days
ELO ▼ 57
2,262
30-day peak: 2,319
Rank SA ▼ 299 places
#2,641
BR #2,154 in BR
30 days · prev. #2,342 · best #2,342
Last updated:

How does fv- play?

Rating 0.95 (from 195 matches) K/R 0.70 ADR 76.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.91−0.09 · Ø 1.00 better than 8%
Pistol kills per match 2.6
Knife kills 6 in 196 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 0 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 18%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 76.4
▼ Got worse
Win rate −3 pp, ELO −233

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
37 matches · 43% win rate
In match 1 of the day +13 ELO
66 matches · 47% win rate
Between 0:00 and 6:00 +49 ELO, win rate 47%
On Sundays −69 ELO, win rate 41%

fv- loses the most ELO on Ancient: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 57%
0.70 better than 31%
78.9 better than 39%
0.95 better than 22%
51% of 389 duels right on the average
39% of 23 situations better than 52%
Ancient37
43% better than 21%
0.71 better than 32%
75.3 better than 18%
0.94 better than 20%
41% of 224 duels better than 7%
29% of 24 situations better than 25%
Anubis27
56% better than 62%
0.71 better than 33%
76.3 better than 24%
0.93 better than 15%
54% of 160 duels better than 62%
33% of 6 situations better than 34%
Mirage25
60% better than 79%
0.68 better than 22%
72.9 better than 13%
0.90 better than 11%
50% of 164 duels better than 43%
13% of 8 situations better than 3%
Inferno20
60% better than 67%
0.73 better than 43%
79.3 better than 34%
1.00 better than 29%
50% of 141 duels better than 29%
100% of 4 situations better than 99%
Cache15
47% -
0.65 -
72.6 -
0.94-
43% of 67 duels -
67% of 3 situations -
Nuke12
50% -
0.73 -
74.7 -
1.00-
48% of 69 duels -
88% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fv- plays

Across 196 matches fv- averages K/R 0.70 and ADR 76.4; the rating across the 195 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 58 of 195 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. fv- loses the most ELO on Ancient (−23 ELO, win rate 43%). Things go best in match 3 of the day (+70 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +70 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −233. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 76.4. Last 30 days: 45 matches, win rate 51%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.