frosti

BT
On FACEIT since 2015 169 matches tracked 48 matches in 30 days
Last updated:

How does frosti play?

Rating 1.29 (from 119 matches) K/R 0.89 ADR 93.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 119 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 3.0
Knife kills 7 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 3.0+0.7 · Ø 2.3 better than 93%
4Ks and aces 35x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 93%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +11 pp
= Stayed the same
ADR at 94.3
▼ Got worse
Rating −0.26

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.98. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
60 matches · 47% win rate
On Cache −47 ELO
22 matches · 45% win rate
On Tuesdays +22 ELO, win rate 45%

frosti loses the most ELO in match 1 of the day: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 36%
0.94 better than 97%
95.2 better than 94%
1.35 better than 98%
65% of 269 duels better than 98%
46% of 26 situations better than 73%
Ancient46
63% better than 81%
0.87 better than 91%
93.3 better than 91%
1.22 better than 91%
64% of 171 duels better than 96%
45% of 11 situations better than 69%
Cache22
45% better than 15%
0.83 better than 68%
89.7 better than 69%
1.15 better than 60%
70% of 82 duels better than 97%
31% of 13 situations better than 30%
Nuke22
59% better than 59%
0.90 better than 91%
94.3 better than 89%
1.37-
54% of 84 duels better than 56%
63% of 8 situations better than 93%
Inferno15
47% better than 18%
0.90 better than 88%
90.2 better than 72%
1.33-
69% of 59 duels better than 97%
60% of 5 situations better than 90%
Overpass4
25% -
0.72 -
76.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How frosti plays

Across 169 matches frosti averages K/R 0.89 and ADR 93.0; the rating across the 119 rated matches is 1.29. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 19.7 kills per match with 40% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 76 of 119 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 110 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.75. frosti loses the most ELO in match 1 of the day (−49 ELO, win rate 47%). Things go best on Mirage (+3 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +11 pp. Got weaker: Rating −0.26. Unchanged in recent months: ADR at 94.3. Last 30 days: 48 matches, win rate 50%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.