frontizzz

Russia
40 matches tracked 40 matches in 30 days
Last updated:

How does frontizzz play?

Rating 0.99 K/R 0.74 ADR 79.3 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsEntryHeadshots
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 47%−1 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+8 pp · Ø 37% better than 85%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well above the average (41%).

Headshot rate 48%+7 pp · Ø 41% better than 85%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 0.94+0.01 · Ø 0.93 better than 62%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.4%).

2K rounds 15.1%+2.7 pp · Ø 12.4% better than 98%
3K rounds 4.1%+0.6 pp · Ø 3.5% better than 81%
MVPs per match 2.4+0.4 · Ø 2.0 better than 92%
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 20%−14 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.3 · Ø 3.7 better than 6%
Enemies flashed per round 0.14−0.08 · Ø 0.22 better than 25%
Deaths per round 79%+5 pp · Ø 74% better than 7%

Progress

One value per month, dashed line is the level 3 average
Whether frontizzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

Soon this shows where frontizzz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 46%
0.76 better than 88%
81.0 better than 77%
1.04 better than 87%
48% of 88 duels better than 54%
60% of 10 situations better than 94%
Dust 212
42% -
0.79 -
84.8 -
1.02-
47% of 59 duels -
11% of 9 situations -
Ancient4
75% -
0.64 -
63.1 -
0.79-
41% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frontizzz plays

Across 40 matches frontizzz averages K/R 0.74, ADR 79.3 and a rating of 0.99. Biggest strength: Headshot rate at 48%, better than 85% of level 3 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 3 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Mirage with a 47% win rate in 19 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 40 matches, win rate 48%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.