fractal_bond
Compared with 718 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average7% of 1v2s won and so well below the average (21%).
Weapons and aim
Average39% headshots and so clearly below the average (43%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so slightly below the average (12.6%).
Utility and deaths
Average9.6 utility damage per round and so well above the average (3.7).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: August 2026 with 0.83.
Rating, 1.00 is an average match
Best month: August 2026 with 1.13.
Damage per round (ADR)
Best month: August 2026 with 92.9.
Share of headshot kills
Best month: August 2026 with 42%.
Matches won (win rate)
Best month: September 2026 with 62%.
Best month: September 2026 with 1,047.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.02 · Mirage
- Most kills in a match: 27 · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How fractal_bond plays
Across 42 matches fractal_bond averages K/R 0.72, ADR 84.4 and a rating of 0.97. Biggest strength: Utility hit rate at 49%, better than 99% of level 4 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 25 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. Last 30 days: 20 matches, win rate 35%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.