fr1zed-

Russia
On FACEIT since 2022 104 matches tracked 10 matches in 30 days
Last updated:

How does fr1zed- play?

Rating 1.00 K/R 0.70 ADR 75.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.02−0.01 · Ø 1.03 better than 39%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 44%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 7x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.11, Win rate +23 pp, ELO +469
= Stayed the same
ADR at 76.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −127 ELO
28 matches · 39% win rate
On Mirage −99 ELO
44 matches · 59% win rate
Between 0:00 and 6:00 −50 ELO, win rate 51%
On Wednesdays −78 ELO, win rate 50%

fr1zed- loses the most ELO in match 1 of the day: −127 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.70 better than 28%
76.2 better than 25%
1.01 better than 39%
39% of 104 duels better than 3%
39% of 18 situations better than 53%
Dust 221
48% better than 34%
0.72 better than 34%
78.5 better than 33%
1.00 better than 32%
44% of 52 duels better than 11%
12% of 17 situations better than 3%
Ancient17
59% better than 73%
0.66 better than 12%
71.8 better than 8%
0.95 better than 21%
52% of 56 duels right on the average
56% of 9 situations better than 88%
Anubis8
50% -
0.63 -
64.8 -
0.96-
55% of 22 duels -
17% of 6 situations -
Nuke8
50% -
0.80 -
85.6 -
1.18-
61% of 18 duels -
57% of 7 situations -
Inferno4
75% -
0.65 -
67.7 -
0.98-
60% of 5 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fr1zed- plays

Across 104 matches fr1zed- averages K/R 0.70, ADR 75.2 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 37 of 104 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. fr1zed- loses the most ELO in match 1 of the day (−127 ELO, win rate 39%). Things go best in match 2 of the day (+24 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +24 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Win rate +23 pp, ELO +469. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 76.3. Last 30 days: 10 matches, win rate 90%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.