fournier_

Brazil
340 matches tracked 115 matches in 30 days
ELO ▲ 31
2,180
30-day peak: 2,418
Rank SA ▼ 1,235 places
#3,491
BR #2,767 in BR
30 days · prev. #2,256 · best #2,256
Last updated:

How does fournier_ play?

Rating 1.03 K/R 0.72 ADR 78.2 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.07+0.05 · Ø 1.02 better than 67%
Pistol kills per match 2.8
Knife kills 7 in 340 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 34x 4K, 5 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +64
= Stayed the same
Rating at 1.04, ADR at 78.5, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −184 ELO
43 matches · 44% win rate
On Mirage −21 ELO
145 matches · 56% win rate
On Thursdays −51 ELO, win rate 43%

fournier_ loses the most ELO on Ancient: −184 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
56% better than 69%
0.74 right on the average
79.3 better than 44%
1.06 better than 63%
55% of 519 duels better than 73%
37% of 95 situations better than 45%
Dust 269
51% better than 46%
0.75 better than 57%
78.7 better than 40%
1.08 better than 68%
57% of 251 duels better than 81%
49% of 53 situations better than 76%
Ancient43
44% better than 24%
0.70 better than 29%
77.8 better than 31%
0.96 better than 26%
58% of 99 duels better than 84%
25% of 28 situations better than 19%
Anubis39
54% better than 55%
0.69 better than 30%
76.3 better than 30%
1.02 right on the average
53% of 141 duels better than 63%
21% of 19 situations better than 13%
Nuke19
26% better than 1%
0.66 better than 12%
69.5 better than 5%
0.87 better than 7%
54% of 65 duels better than 59%
50% of 4 situations better than 77%
Inferno15
53% right on the average
0.71 better than 37%
78.1 better than 31%
0.99 better than 33%
56% of 86 duels better than 70%
36% of 14 situations right on the average
Cache10
40% -
0.75 -
82.8 -
1.09-
59% of 37 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fournier_ plays

Across 340 matches fournier_ averages K/R 0.72, ADR 78.2 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 145 matches. In 131 of 340 matches the rating was 1.10 or higher (39%), in 126 it was below 0.90. In 274 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. fournier_ loses the most ELO on Ancient (−184 ELO, win rate 44%). Things go best on Dust 2 (+127 ELO, win rate 51%). Improved over the last three months: K/R +0.04, ELO +64. Unchanged in recent months: Rating at 1.04, ADR at 78.5, Headshots at 43%, Win rate at 51%. Last 30 days: 115 matches, win rate 52%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.