forgangreen

AZ
101 matches tracked
Last updated:

How does forgangreen play?

Rating 1.00 K/R 0.72 ADR 79.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 4
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 82%
Opening duels won 51%+2 pp better than 74%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 34%
Clutch 1v2 won 23%+1 pp better than 70%
Clutch kills per match 1.8+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 52%
K/D 0.97+0.01 better than 66%
Pistol kills per match 2.2
Knife kills 5 in 101 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.1 pp better than 56%
Rounds with 3K 4.7%+1.1 pp better than 92%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 16x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+13 pp better than 98%
Utility damage per round 4.8+1.0 better than 76%
Enemies flashed per round 0.04−0.20 better than 3%
Rounds with a death 74%+1 pp better than 49%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 101 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
32 matches · 53% wins
On Mirage −52 ELO
31 matches · 32% wins

forgangreen loses the most ELO on Dust 2: −76 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.98 · Nuke
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 66%
0.67 better than 39%
78.9 better than 63%
0.94 better than 44%
54% of 168 duels better than 78%
50% of 12 situations better than 82%
Mirage31
32% better than 4%
0.74 better than 72%
79.7 better than 63%
1.02 better than 73%
51% of 156 duels better than 64%
23% of 22 situations better than 17%
Anubis17
47% better than 42%
0.75 better than 76%
82.2 better than 74%
1.02 better than 70%
60% of 85 duels better than 92%
31% of 13 situations better than 32%
Nuke15
47% better than 36%
0.79 better than 87%
82.4 better than 77%
1.13 better than 91%
44% of 73 duels better than 28%
40% of 15 situations better than 54%

Compared with players on the same level who have at least 15 matches on the map.

How forgangreen plays

Across 101 matches forgangreen averages K/R 0.72, ADR 79.3 and a rating of 1.00. Biggest strength: Utility with impact at 47%. That is better than 98% of players on level 4. On average 15.4 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 53% win rate in 32 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. forgangreen loses the most ELO on Dust 2 (−76 ELO, win rate 53%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.