forest_

Russia
99 matches tracked
Last updated:

How does forest_ play?

Rating 1.17 (from 25 matches) K/R 0.74 ADR 77.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 24% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 31%+20 pp better than 96%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.1
Knife kills 2 in 99 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.9%+2.6 pp better than 93%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 12x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, Win rate +9 pp
= Stayed the same
ADR at 79.5
▼ Got worse
Headshots −3 pp, ELO −130

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.78 (at the start 0.71).

Patterns

From the last 99 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −64 ELO
20 matches · 45% wins
On Dust 2 −45 ELO
24 matches · 42% wins
On Mirage −19 ELO
27 matches · 63% wins

forest_ loses the most ELO in match 1 of the day: −64 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 86%
0.85 better than 90%
86.4 better than 76%
1.41-
60% of 60 duels better than 91%
70% of 20 situations better than 99%
Dust 224
42% better than 17%
0.74 level
77.6 better than 33%
0.93-
48% of 65 duels better than 31%
8% of 12 situations better than 2%
Ancient18
78% better than 99%
0.80 better than 75%
79.2 better than 38%
1.27-
54% of 54 duels better than 66%
44% of 9 situations better than 71%
Anubis12
58% -
0.69 -
74.4 -
0.99-
52% of 29 duels -
43% of 7 situations -
Inferno10
10% -
0.55 -
69.0 -
-
53% of 19 duels -
0% of 1 situations -
Nuke4
50% -
0.74 -
78.5 -
1.54-
73% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forest_ plays

Across 99 matches forest_ averages K/R 0.74 and ADR 77.9; the rating across the 25 rated matches is 1.17. Biggest strength: Rating at 1.17. That is better than 90% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.3 kills per match, 53% of them headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 12 of 25 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.34. forest_ loses the most ELO in match 1 of the day (−64 ELO, win rate 45%). Improved over the last three months: K/R +0.07, Win rate +9 pp. Got weaker: Headshots −3 pp, ELO −130. Unchanged in recent months: ADR at 79.5. Last 30 days: 6 matches, win rate 83%, ELO balance +90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.