fod3nn

United Kingdom
373 matches tracked 178 matches in 30 days
Last updated:

How does fod3nn play?

Rating 1.10 K/R 0.79 ADR 82.6 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 373 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.12+0.10 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 10 in 373 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 61x 4K, 6 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, Win rate −8 pp, ELO −173

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
60 matches · 45% win rate
On Nuke −30 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 −28 ELO, win rate 44%
On Fridays −1 ELO, win rate 40%

fod3nn loses the most ELO in match 1 of the day: −104 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% better than 44%
0.77 better than 64%
80.3 better than 46%
1.09 better than 67%
50% of 352 duels better than 42%
31% of 52 situations better than 31%
Mirage90
51% better than 48%
0.81 better than 79%
85.3 better than 72%
1.11 better than 73%
52% of 396 duels better than 55%
31% of 45 situations better than 28%
Anubis85
54% better than 58%
0.76 better than 60%
80.8 right on the average
1.06 better than 59%
57% of 352 duels better than 79%
44% of 52 situations better than 67%
Ancient67
45% better than 28%
0.84 better than 88%
87.1 better than 77%
1.16 better than 87%
57% of 265 duels better than 78%
40% of 45 situations better than 57%
Nuke22
55% better than 43%
0.75 better than 46%
76.0 better than 23%
1.08 better than 58%
50% of 64 duels better than 39%
57% of 14 situations better than 89%
Cache12
58% -
0.78 -
80.4 -
1.06-
52% of 58 duels -
33% of 6 situations -
Overpass4
50% -
0.86 -
85.4 -
1.22-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fod3nn plays

Across 373 matches fod3nn averages K/R 0.79, ADR 82.6 and a rating of 1.10. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 175 of 373 matches the rating was 1.10 or higher (47%), in 108 it was below 0.90. In 299 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. fod3nn loses the most ELO in match 1 of the day (−104 ELO, win rate 45%). Things go best on Dust 2 (+40 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +19 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.2. Got weaker: Headshots −8 pp, Win rate −8 pp, ELO −173. Last 30 days: 178 matches, win rate 47%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.