fmylife

KR
FACEIT verified On FACEIT since 2022 539 matches tracked 177 matches in 30 days
ELO ▼ 192
2,938
30-day peak: 3,281
Rank EU ▼ 3,755 places
#9,824 #186 in KR
30 days · before #6,069 · best #6,069
Last updated:

How does fmylife play?

Rating 0.99 (from 226 matches) K/R 0.69 ADR 72.5 from 539 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 14%+3 pp better than 70%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.5 from the last 435
Knife kills 1 in 435 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 74x 4K, 6 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 1.9−2.2 better than 3%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +13.9, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −515

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.60).

Patterns

From the last 435 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −154 ELO
32 matches · 38% wins
On Mirage −47 ELO
170 matches · 53% wins
On Saturdays −267 ELO, win rate 44%

fmylife loses the most ELO on Nuke: −154 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
53% better than 54%
0.75 better than 53%
79.9 better than 45%
0.98 better than 32%
52% of 880 duels level
32% of 87 situations better than 30%
Ancient102
51% better than 45%
0.79 better than 71%
80.4 better than 44%
1.07 better than 62%
56% of 500 duels better than 76%
27% of 73 situations better than 25%
Anubis96
55% better than 60%
0.73 better than 44%
75.9 better than 22%
0.99 better than 29%
52% of 421 duels better than 53%
38% of 52 situations level
Nuke32
38% better than 7%
0.71 better than 25%
74.8 better than 17%
0.91-
56% of 136 duels better than 65%
30% of 23 situations better than 31%
Inferno16
44% better than 19%
0.71 better than 33%
75.7 better than 22%
1.00-
47% of 73 duels better than 22%
17% of 6 situations better than 6%
Dust 211
55% -
0.83 -
84.8 -
0.96-
60% of 48 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fmylife plays

Across 539 matches fmylife averages K/R 0.69 and ADR 72.5; the rating across the 226 rated matches is 0.99. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 1.9. That is better than only 3% of players on level 10. On average 17.2 kills per match, 53% of them headshots. The strongest map is Anubis with a 55% win rate in 96 matches. In 82 of 226 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 365 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: October 2026 at 1.00. fmylife loses the most ELO on Nuke (−154 ELO, win rate 38%). Things go best on Anubis (+107 ELO, win rate 55%). Improved over the last three months: K/R +0.15, ADR +13.9, Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −515. Last 30 days: 177 matches, win rate 48%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.