flexi-
Name history of flexi-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does flexi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.04 K/D and so just above the average (1.02).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 87.6. Last 3 months: 79.5 (at the start 84.8). Just below the average (80.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 52% (at the start 39%). Right on the average (52%).
Best month: August 2026 with 2,075.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
flexi- loses the most ELO on Inferno: −112 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.27 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How flexi- plays
Across 253 matches flexi- averages K/R 0.75 and ADR 80.6; the rating across the 199 rated matches is 1.03. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 9 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 73 matches. In 82 of 199 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 198 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. flexi- loses the most ELO on Inferno (−112 ELO, win rate 32%). Things go best on Nuke (+182 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, +15 ELO. Improved over the last three months: Headshots +2 pp, Win rate +13 pp. Got weaker: ADR −5.3. Unchanged in recent months: K/R at 0.74. Last 30 days: 35 matches, win rate 43%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.