flaveN-

Norway
154 matches tracked 14 matches in 30 days
Last updated:

How does flaveN- play?

Rating 1.10 K/R 0.78 ADR 82.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 84%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 17x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Rating at 1.09, Headshots at 55%, ELO at 2,558
▼ Got worse
K/R −0.04, ADR −6.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −129 ELO
22 matches · 45% win rate
On Ancient −29 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 −90 ELO, win rate 40%
On Tuesdays +41 ELO, win rate 48%

flaveN- loses the most ELO in match 3 of the day: −129 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Inferno
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 69%
0.78 better than 65%
81.7 better than 52%
1.11 better than 71%
53% of 224 duels better than 59%
39% of 38 situations better than 53%
Ancient33
45% better than 25%
0.80 better than 73%
83.5 better than 56%
1.10 better than 68%
56% of 127 duels better than 74%
41% of 17 situations better than 59%
Inferno18
67% better than 80%
0.88 better than 89%
90.6 better than 79%
1.28 better than 90%
59% of 83 duels better than 73%
60% of 5 situations better than 93%
Nuke18
61% better than 68%
0.79 better than 65%
83.2 better than 57%
1.10 better than 65%
55% of 73 duels better than 63%
40% of 10 situations better than 56%
Anubis16
44% better than 22%
0.65 better than 9%
73.3 better than 10%
0.90 better than 7%
55% of 82 duels better than 68%
50% of 2 situations better than 78%
Dust 211
36% -
0.82 -
83.0 -
1.15-
59% of 51 duels -
38% of 8 situations -
Cache3
0% -
0.58 -
72.4 -
0.77-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How flaveN- plays

Across 154 matches flaveN- averages K/R 0.78, ADR 82.3 and a rating of 1.10. Biggest strength: K/D at 1.13, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 72 of 154 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. flaveN- loses the most ELO in match 3 of the day (−129 ELO, win rate 45%). Things go best on Mirage (+17 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, +11 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.04, ADR −6.7. Unchanged in recent months: Rating at 1.09, Headshots at 55%, ELO at 2,558. Last 30 days: 14 matches, win rate 71%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.