flamingomaN-
How does flamingomaN- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: January 2026 with 0.70. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.90 (at the start 0.75). Well below the average (1.02).
Damage per round (ADR)
Best month: January 2026 with 77.3. Last 3 months: 74.0 (at the start 74.9). Clearly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 53% (at the start 55%). Clearly above the average (49%).
Best month: September 2026 with 2,146. Last 3 months: 2,146 (at the start 2,122).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 70%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 1.55 · Anubis
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How flamingomaN- plays
Across 92 matches flamingomaN- averages K/R 0.67 and ADR 74.5; the rating across the 42 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 10 of 42 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Things go best on Anubis (+33 ELO, win rate 55%). Improved over the last three months: Rating +0.15. Unchanged in recent months: K/R at 0.66, ADR at 74.0, Headshots at 47%, Win rate at 53%, ELO at 2,146. Last 30 days: 19 matches, win rate 58%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.