flamie_

MN
On FACEIT since 2022 157 matches tracked 77 matches in 30 days
Last updated:

How does flamie_ play?

Rating 0.97 K/R 0.71 ADR 76.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 157 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.95−0.08 · Ø 1.03 better than 15%
Pistol kills per match 2.7
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 8%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 13x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, ELO +95
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 75.6, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
26 matches · 54% win rate
On Mirage −18 ELO
43 matches · 53% win rate
In match 1 of the day +30 ELO
46 matches · 41% win rate

flamie_ loses the most ELO on Ancient: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 53%
0.68 better than 20%
75.6 better than 22%
0.91 better than 10%
42% of 233 duels better than 7%
38% of 21 situations right on the average
Anubis31
45% better than 24%
0.69 better than 22%
73.6 better than 11%
0.93 better than 13%
54% of 151 duels better than 63%
31% of 13 situations better than 34%
Inferno27
52% better than 35%
0.74 better than 39%
80.3 better than 31%
1.01 better than 26%
54% of 173 duels better than 45%
38% of 16 situations better than 53%
Ancient26
54% better than 57%
0.72 better than 35%
77.2 better than 26%
0.99 better than 33%
49% of 131 duels better than 32%
45% of 20 situations better than 71%
Dust 222
50% better than 40%
0.76 better than 55%
79.3 better than 37%
1.06 better than 53%
51% of 109 duels better than 45%
42% of 12 situations better than 61%
Nuke6
50% -
0.59 -
66.6 -
0.86-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flamie_ plays

Across 157 matches flamie_ averages K/R 0.71, ADR 76.5 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Ancient with a 54% win rate in 26 matches. In 57 of 157 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. flamie_ loses the most ELO on Ancient (−53 ELO, win rate 54%). Things go best on Anubis (+30 ELO, win rate 45%). Match no. 3 of the day goes best: 61% win rate, +16 ELO. Improved over the last three months: Headshots +9 pp, ELO +95. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 75.6, Win rate at 52%. Last 30 days: 77 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.