flaaaaaze

Russia
62 matches tracked
Last updated:

How does flaaaaaze play?

Rating 0.92 (from 22 matches) K/R 0.72 ADR 78.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 41% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 43%−8 pp better than 4%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 7%−14 pp better than 1%
Clutch kills per match 0.9−0.7 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 15%+4 pp better than 73%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Headshots at 47%
▼ Got worse
ADR −5.7, Win rate −17 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
24 matches · 29% wins
On Dust 2 −50 ELO
21 matches · 33% wins
On Mirage −1 ELO
21 matches · 48% wins

flaaaaaze loses the most ELO in match 1 of the day: −51 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
33% better than 4%
0.70 better than 30%
74.6 better than 19%
0.91-
46% of 104 duels better than 23%
42% of 12 situations better than 61%
Mirage21
48% better than 35%
0.81 better than 78%
86.1 better than 75%
1.01-
46% of 119 duels better than 21%
33% of 6 situations better than 35%
Anubis10
40% -
0.66 -
73.4 -
0.81-
45% of 56 duels -
0% of 5 situations -
Ancient4
0% -
0.66 -
81.6 -
-
72% of 18 duels -
0% of 1 situations -
Inferno3
33% -
0.66 -
76.2 -
-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flaaaaaze plays

Across 62 matches flaaaaaze averages K/R 0.72 and ADR 78.5; the rating across the 22 rated matches is 0.92. Most room to improve: Opening duels won at 43%. That is better than only 4% of players on level 10. On average 15.3 kills per match, 47% of them headshots. The strongest map is Mirage with a 48% win rate in 21 matches. In 3 of 22 matches the rating was 1.10 or higher (14%), in 10 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 0.93. flaaaaaze loses the most ELO in match 1 of the day (−51 ELO, win rate 29%). Got weaker: ADR −5.7, Win rate −17 pp. Unchanged in recent months: K/R at 0.71, Headshots at 47%. Last 30 days: 9 matches, win rate 11%, ELO balance −102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.