fextra

Ukraine
121 matches tracked
Last updated:

How does fextra play?

Rating 0.98 (from 42 matches) K/R 0.79 ADR 84.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−15 pp better than 3%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 2%−9 pp better than 13%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.03−0.27 better than 1%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +310
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.09, ADR −6.4

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 1.00. Last 3 months: 0.74 (at the start 0.83).

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
33 matches · 36% wins
On Mirage −37 ELO
39 matches · 54% wins
Between 0:00 and 6:00 −21 ELO, win rate 39%
On Wednesdays +61 ELO, win rate 33%

fextra loses the most ELO in match 2 of the day: −143 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.59 · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 59%
0.88 better than 93%
92.2 better than 90%
1.01 better than 41%
52% of 118 duels level
35% of 17 situations better than 40%
Ancient21
48% better than 33%
0.80 better than 76%
85.2 better than 68%
0.87-
50% of 62 duels better than 39%
18% of 11 situations better than 9%
Anubis21
43% better than 19%
0.73 better than 43%
79.3 better than 41%
0.96-
49% of 95 duels better than 33%
23% of 13 situations better than 15%
Dust 217
35% better than 6%
0.75 better than 53%
82.3 better than 57%
-
49% of 41 duels better than 36%
25% of 4 situations better than 18%
Inferno13
46% -
0.71 -
75.7 -
0.92-
36% of 44 duels -
71% of 7 situations -
Nuke9
56% -
0.72 -
77.0 -
1.07-
49% of 43 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fextra plays

Across 121 matches fextra averages K/R 0.79 and ADR 84.5; the rating across the 42 rated matches is 0.98. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Clutch 1v1 won at 25%. That is better than only 3% of players on level 10. On average 18.3 kills per match, 55% of them headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 14 of 42 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. fextra loses the most ELO in match 2 of the day (−143 ELO, win rate 36%). Things go best in match 3 of the day (−27 ELO, win rate 57%). Improved over the last three months: Win rate +7 pp, ELO +310. Got weaker: K/R −0.09, ADR −6.4. Unchanged in recent months: Headshots at 55%. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.