ferzy-

Brazil
FACEIT verified On FACEIT since 2019 191 matches tracked 31 matches in 30 days
ELO ▼ 64
2,236
30-day peak: 2,300
Rank SA ▲ 40 places
#2,898
BR #1,818 in BR
30 days · prev. #2,938 · best #2,803
Last updated:

How does ferzy- play?

Rating 0.90 (from 141 matches) K/R 0.66 ADR 74.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 26% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.90−0.12 · Ø 1.02 better than 9%
Pistol kills per match 2.6 from the last 182
Knife kills 6 in 182 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 4%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 16x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +55
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −5.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −175 ELO
30 matches · 37% win rate
On Fridays −30 ELO, win rate 41%

ferzy- loses the most ELO on Dust 2: −175 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 30%
0.66 better than 16%
73.2 better than 16%
0.92 better than 17%
44% of 240 duels better than 15%
43% of 37 situations better than 65%
Ancient34
59% better than 72%
0.68 better than 20%
79.5 better than 40%
0.89 better than 9%
43% of 89 duels better than 10%
38% of 13 situations right on the average
Anubis30
53% right on the average
0.57 better than 1%
65.9 better than 2%
0.79 better than 1%
41% of 116 duels better than 10%
50% of 6 situations better than 79%
Dust 230
37% better than 8%
0.62 better than 6%
70.4 better than 7%
0.90 better than 10%
52% of 119 duels better than 56%
20% of 5 situations better than 10%
Nuke14
50% -
0.80 -
83.7 -
1.09-
52% of 31 duels -
33% of 3 situations -
Cache5
60% -
0.69 -
78.5 -
0.98-
40% of 5 duels -
-
Overpass3
33% -
0.63 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ferzy- plays

Across 191 matches ferzy- averages K/R 0.66 and ADR 74.1; the rating across the 141 rated matches is 0.90. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 36 of 141 matches the rating was 1.10 or higher (26%), in 83 it was below 0.90. In 106 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. ferzy- loses the most ELO on Dust 2 (−175 ELO, win rate 37%). Things go best on Anubis (+167 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, ELO +55. Got weaker: K/R −0.08, Rating −0.07, ADR −5.9. Unchanged in recent months: Win rate at 50%. Last 30 days: 31 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.